diff --git a/include/Custom_User_Setup.h b/include/Custom_User_Setup.h new file mode 100644 index 0000000..7913025 --- /dev/null +++ b/include/Custom_User_Setup.h @@ -0,0 +1,355 @@ +// USER DEFINED SETTINGS +// Set driver type, fonts to be loaded, pins used and SPI control method etc +// +// See the User_Setup_Select.h file if you wish to be able to define multiple +// setups and then easily select which setup file is used by the compiler. +// +// If this file is edited correctly then all the library example sketches should +// run without the need to make any more changes for a particular hardware setup! +// Note that some sketches are designed for a particular TFT pixel width/height + + +// ################################################################################## +// +// Section 1. Call up the right driver file and any options for it +// +// ################################################################################## + +// Define STM32 to invoke optimised processor support (only for STM32) +//#define STM32 + +// Defining the STM32 board allows the library to optimise the performance +// for UNO compatible "MCUfriend" style shields +//#define NUCLEO_64_TFT +//#define NUCLEO_144_TFT + +// STM32 8 bit parallel only: +// If STN32 Port A or B pins 0-7 are used for 8 bit parallel data bus bits 0-7 +// then this will improve rendering performance by a factor of ~8x +//#define STM_PORTA_DATA_BUS +//#define STM_PORTB_DATA_BUS + +// Tell the library to use 8 bit parallel mode (otherwise SPI is assumed) +//#define TFT_PARALLEL_8_BIT + +// Display type - only define if RPi display +//#define RPI_DISPLAY_TYPE // 20MHz maximum SPI + +// Only define one driver, the other ones must be commented out +#define ILI9341_DRIVER // Generic driver for common displays +//#define ILI9341_2_DRIVER // Alternative ILI9341 driver, see https://github.com/Bodmer/TFT_eSPI/issues/1172 +//#define ST7735_DRIVER // Define additional parameters below for this display +//#define ILI9163_DRIVER // Define additional parameters below for this display +//#define S6D02A1_DRIVER +//#define RPI_ILI9486_DRIVER // 20MHz maximum SPI +//#define HX8357D_DRIVER +//#define ILI9481_DRIVER +//#define ILI9486_DRIVER +//#define ILI9488_DRIVER // WARNING: Do not connect ILI9488 display SDO to MISO if other devices share the SPI bus (TFT SDO does NOT tristate when CS is high) +//#define ST7789_DRIVER // Full configuration option, define additional parameters below for this display +//#define ST7789_2_DRIVER // Minimal configuration option, define additional parameters below for this display +//#define R61581_DRIVER +//#define RM68140_DRIVER +//#define ST7796_DRIVER +//#define SSD1351_DRIVER +//#define SSD1963_480_DRIVER +//#define SSD1963_800_DRIVER +//#define SSD1963_800ALT_DRIVER +//#define ILI9225_DRIVER +//#define GC9A01_DRIVER + +// Some displays support SPI reads via the MISO pin, other displays have a single +// bi-directional SDA pin and the library will try to read this via the MOSI line. +// To use the SDA line for reading data from the TFT uncomment the following line: + +// #define TFT_SDA_READ // This option is for ESP32 ONLY, tested with ST7789 and GC9A01 display only + +// For ST7735, ST7789 and ILI9341 ONLY, define the colour order IF the blue and red are swapped on your display +// Try ONE option at a time to find the correct colour order for your display + +// #define TFT_RGB_ORDER TFT_RGB // Colour order Red-Green-Blue +// #define TFT_RGB_ORDER TFT_BGR // Colour order Blue-Green-Red + +// For M5Stack ESP32 module with integrated ILI9341 display ONLY, remove // in line below + +// #define M5STACK + +// For ST7789, ST7735, ILI9163 and GC9A01 ONLY, define the pixel width and height in portrait orientation +// #define TFT_WIDTH 80 +// #define TFT_WIDTH 128 +// #define TFT_WIDTH 128 // ST7789 240 x 240 and 240 x 320 +#define TFT_WIDTH 240 +// #define TFT_WIDTH 320 +// #define TFT_HEIGHT 160 +// #define TFT_HEIGHT 128 +//#define TFT_HEIGHT 160 // ST7789 240 x 240 +#define TFT_HEIGHT 320 // ST7789 240 x 320 +// #define TFT_HEIGHT 240 // GC9A01 240 x 240 //#define TFT_HEIGHT 480 +//#define TFT_HEIGHT 480 // + +// For ST7735 ONLY, define the type of display, originally this was based on the +// colour of the tab on the screen protector film but this is not always true, so try +// out the different options below if the screen does not display graphics correctly, +// e.g. colours wrong, mirror images, or stray pixels at the edges. +// Comment out ALL BUT ONE of these options for a ST7735 display driver, save this +// this User_Setup file, then rebuild and upload the sketch to the board again: + +// #define ST7735_INITB +// #define ST7735_GREENTAB +// #define ST7735_GREENTAB2 +// #define ST7735_GREENTAB3 +// #define ST7735_GREENTAB128 // For 128 x 128 display +// #define ST7735_GREENTAB160x80 // For 160 x 80 display (BGR, inverted, 26 offset) +// #define ST7735_REDTAB +// #define ST7735_BLACKTAB +// #define ST7735_REDTAB160x80 // For 160 x 80 display with 24 pixel offset + +// If colours are inverted (white shows as black) then uncomment one of the next +// 2 lines try both options, one of the options should correct the inversion. + +// #define TFT_INVERSION_ON +// #define TFT_INVERSION_OFF + + +// ################################################################################## +// +// Section 2. Define the pins that are used to interface with the display here +// +// ################################################################################## + +// If a backlight control signal is available then define the TFT_BL pin in Section 2 +// below. The backlight will be turned ON when tft.begin() is called, but the library +// needs to know if the LEDs are ON with the pin HIGH or LOW. If the LEDs are to be +// driven with a PWM signal or turned OFF/ON then this must be handled by the user +// sketch. e.g. with digitalWrite(TFT_BL, LOW); + + //#define TFT_BL 27 // LED back-light control pin + //#define TFT_BACKLIGHT_ON HIGH // Level to turn ON back-light (HIGH or LOW) + + + +// We must use hardware SPI, a minimum of 3 GPIO pins is needed. +// Typical setup for ESP8266 NodeMCU ESP-12 is : +// +// Display SDO/MISO to NodeMCU pin D6 (or leave disconnected if not reading TFT) +// Display LED to NodeMCU pin VIN (or 5V, see below) +// Display SCK to NodeMCU pin D5 +// Display SDI/MOSI to NodeMCU pin D7 +// Display DC (RS/AO)to NodeMCU pin D3 +// Display RESET to NodeMCU pin D4 (or RST, see below) +// Display CS to NodeMCU pin D8 (or GND, see below) +// Display GND to NodeMCU pin GND (0V) +// Display VCC to NodeMCU 5V or 3.3V +// +// The TFT RESET pin can be connected to the NodeMCU RST pin or 3.3V to free up a control pin +// +// The DC (Data Command) pin may be labelled AO or RS (Register Select) +// +// With some displays such as the ILI9341 the TFT CS pin can be connected to GND if no more +// SPI devices (e.g. an SD Card) are connected, in this case comment out the #define TFT_CS +// line below so it is NOT defined. Other displays such at the ST7735 require the TFT CS pin +// to be toggled during setup, so in these cases the TFT_CS line must be defined and connected. +// +// The NodeMCU D0 pin can be used for RST +// +// +// Note: only some versions of the NodeMCU provide the USB 5V on the VIN pin +// If 5V is not available at a pin you can use 3.3V but backlight brightness +// will be lower. + + +// ###### EDIT THE PIN NUMBERS IN THE LINES FOLLOWING TO SUIT YOUR ESP8266 SETUP ###### + +// For NodeMCU - use pin numbers in the form PIN_Dx where Dx is the NodeMCU pin designation +//#define TFT_CS PIN_D8 // Chip select control pin D8 +//#define TFT_DC PIN_D3 // Data Command control pin +//#define TFT_RST PIN_D4 // Reset pin (could connect to NodeMCU RST, see next line) +//#define TFT_RST -1 // Set TFT_RST to -1 if the display RESET is connected to NodeMCU RST or 3.3V + +//#define TFT_BL PIN_D1 // LED back-light (only for ST7789 with backlight control pin) + +//#define TOUCH_CS PIN_D2 // Chip select pin (T_CS) of touch screen + +//#define TFT_WR PIN_D2 // Write strobe for modified Raspberry Pi TFT only + + +// ###### FOR ESP8266 OVERLAP MODE EDIT THE PIN NUMBERS IN THE FOLLOWING LINES ###### + +// Overlap mode shares the ESP8266 FLASH SPI bus with the TFT so has a performance impact +// but saves pins for other functions. It is best not to connect MISO as some displays +// do not tristate that line when chip select is high! +// On NodeMCU 1.0 SD0=MISO, SD1=MOSI, CLK=SCLK to connect to TFT in overlap mode +// On NodeMCU V3 S0 =MISO, S1 =MOSI, S2 =SCLK +// In ESP8266 overlap mode the following must be defined + +//#define TFT_SPI_OVERLAP + +// In ESP8266 overlap mode the TFT chip select MUST connect to pin D3 +//#define TFT_CS PIN_D3 +//#define TFT_DC PIN_D5 // Data Command control pin +//#define TFT_RST PIN_D4 // Reset pin (could connect to NodeMCU RST, see next line) +//#define TFT_RST -1 // Set TFT_RST to -1 if the display RESET is connected to NodeMCU RST or 3.3V + + +// ###### EDIT THE PIN NUMBERS IN THE LINES FOLLOWING TO SUIT YOUR ESP32 SETUP ###### + +// For ESP32 Dev board (only tested with ILI9341 display) +// The hardware SPI can be mapped to any pins + +// #define TFT_MISO -1 +// #define TFT_MOSI 14 +// #define TFT_SCLK 33 +// #define TFT_CS -1 // Chip select control pin +// #define TFT_DC 13 // Data Command control pin +// #define TFT_RST 12 // Reset pin (could connect to RST pin) +//#define TFT_RST -1 // Set TFT_RST to -1 if display RESET is connected to ESP32 board RST + +// For ESP32 Dev board (only tested with GC9A01 display) +// The hardware SPI can be mapped to any pins +#define ESP32_DMA +#define TFT_MISO 12 +#define TFT_MOSI 13 // In some display driver board, it might be written as "SDA" and so on. +#define TFT_SCLK 14 +#define TFT_CS 15 // Chip select control pin +#define TFT_DC 2 // Data Command control pin +#define TFT_RST -1 // Reset pin (could connect to Arduino RESET pin) +#define TFT_BL 27 // LED back-light + +#define TOUCH_CS 33 // Chip select pin (T_CS) of touch screen + +//#define TFT_WR 22 // Write strobe for modified Raspberry Pi TFT only + +// For the M5Stack module use these #define lines +//#define TFT_MISO 19 +//#define TFT_MOSI 23 +//#define TFT_SCLK 18 +//#define TFT_CS 14 // Chip select control pin +//#define TFT_DC 27 // Data Command control pin +//#define TFT_RST 33 // Reset pin (could connect to Arduino RESET pin) +//#define TFT_BL 32 // LED back-light (required for M5Stack) + +// ###### EDIT THE PINs BELOW TO SUIT YOUR ESP32 PARALLEL TFT SETUP ###### + +// The library supports 8 bit parallel TFTs with the ESP32, the pin +// selection below is compatible with ESP32 boards in UNO format. +// Wemos D32 boards need to be modified, see diagram in Tools folder. +// Only ILI9481 and ILI9341 based displays have been tested! + +// Parallel bus is only supported for the STM32 and ESP32 +// Example below is for ESP32 Parallel interface with UNO displays + +// Tell the library to use 8 bit parallel mode (otherwise SPI is assumed) +//#define TFT_PARALLEL_8_BIT + +// The ESP32 and TFT the pins used for testing are: +//#define TFT_CS 33 // Chip select control pin (library pulls permanently low +//#define TFT_DC 15 // Data Command control pin - must use a pin in the range 0-31 +//#define TFT_RST 32 // Reset pin, toggles on startup + +//#define TFT_WR 4 // Write strobe control pin - must use a pin in the range 0-31 +//#define TFT_RD 2 // Read strobe control pin + +//#define TFT_D0 12 // Must use pins in the range 0-31 for the data bus +//#define TFT_D1 13 // so a single register write sets/clears all bits. +//#define TFT_D2 26 // Pins can be randomly assigned, this does not affect +//#define TFT_D3 25 // TFT screen update performance. +//#define TFT_D4 17 +//#define TFT_D5 16 +//#define TFT_D6 27 +//#define TFT_D7 14 + +// ###### EDIT THE PINs BELOW TO SUIT YOUR STM32 SPI TFT SETUP ###### + +// The TFT can be connected to SPI port 1 or 2 +//#define TFT_SPI_PORT 1 // SPI port 1 maximum clock rate is 55MHz +//#define TFT_MOSI PA7 +//#define TFT_MISO PA6 +//#define TFT_SCLK PA5 + +//#define TFT_SPI_PORT 2 // SPI port 2 maximum clock rate is 27MHz +//#define TFT_MOSI PB15 +//#define TFT_MISO PB14 +//#define TFT_SCLK PB13 + +// Can use Ardiuno pin references, arbitrary allocation, TFT_eSPI controls chip select +//#define TFT_CS D5 // Chip select control pin to TFT CS +//#define TFT_DC D6 // Data Command control pin to TFT DC (may be labelled RS = Register Select) +//#define TFT_RST D7 // Reset pin to TFT RST (or RESET) +// OR alternatively, we can use STM32 port reference names PXnn +//#define TFT_CS PE11 // Nucleo-F767ZI equivalent of D5 +//#define TFT_DC PE9 // Nucleo-F767ZI equivalent of D6 +//#define TFT_RST PF13 // Nucleo-F767ZI equivalent of D7 + +//#define TFT_RST -1 // Set TFT_RST to -1 if the display RESET is connected to processor reset + // Use an Arduino pin for initial testing as connecting to processor reset + // may not work (pulse too short at power up?) + +// ################################################################################## +// +// Section 3. Define the fonts that are to be used here +// +// ################################################################################## + +// Comment out the #defines below with // to stop that font being loaded +// The ESP8366 and ESP32 have plenty of memory so commenting out fonts is not +// normally necessary. If all fonts are loaded the extra FLASH space required is +// about 17Kbytes. To save FLASH space only enable the fonts you need! + +#define LOAD_GLCD // Font 1. Original Adafruit 8 pixel font needs ~1820 bytes in FLASH +#define LOAD_FONT2 // Font 2. Small 16 pixel high font, needs ~3534 bytes in FLASH, 96 characters +#define LOAD_FONT4 // Font 4. Medium 26 pixel high font, needs ~5848 bytes in FLASH, 96 characters +#define LOAD_FONT6 // Font 6. Large 48 pixel font, needs ~2666 bytes in FLASH, only characters 1234567890:-.apm +#define LOAD_FONT7 // Font 7. 7 segment 48 pixel font, needs ~2438 bytes in FLASH, only characters 1234567890:-. +#define LOAD_FONT8 // Font 8. Large 75 pixel font needs ~3256 bytes in FLASH, only characters 1234567890:-. +//#define LOAD_FONT8N // Font 8. Alternative to Font 8 above, slightly narrower, so 3 digits fit a 160 pixel TFT +#define LOAD_GFXFF // FreeFonts. Include access to the 48 Adafruit_GFX free fonts FF1 to FF48 and custom fonts + +// Comment out the #define below to stop the SPIFFS filing system and smooth font code being loaded +// this will save ~20kbytes of FLASH +#define SMOOTH_FONT + + +// ################################################################################## +// +// Section 4. Other options +// +// ################################################################################## + +// Define the SPI clock frequency, this affects the graphics rendering speed. Too +// fast and the TFT driver will not keep up and display corruption appears. +// With an ILI9341 display 40MHz works OK, 80MHz sometimes fails +// With a ST7735 display more than 27MHz may not work (spurious pixels and lines) +// With an ILI9163 display 27 MHz works OK. + +// #define SPI_FREQUENCY 1000000 +// #define SPI_FREQUENCY 5000000 +//#define SPI_FREQUENCY 10000000 +//#define SPI_FREQUENCY 20000000 +//#define SPI_FREQUENCY 27000000 +//#define SPI_FREQUENCY 40000000 +#define SPI_FREQUENCY 55000000 // STM32 SPI1 only (SPI2 maximum is 27MHz) +//#define SPI_FREQUENCY 65000000 +//#define SPI_FREQUENCY 80000000 + +// Optional reduced SPI frequency for reading TFT +#define SPI_READ_FREQUENCY 20000000 + +// The XPT2046 requires a lower SPI clock rate of 2.5MHz so we define that here: + #define SPI_TOUCH_FREQUENCY 2500000 //2500000 + +// The ESP32 has 2 free SPI ports i.e. VSPI and HSPI, the VSPI is the default. +// If the VSPI port is in use and pins are not accessible (e.g. TTGO T-Beam) +// then uncomment the following line: +//#define USE_HSPI_PORT + +// Comment out the following #define if "SPI Transactions" do not need to be +// supported. When commented out the code size will be smaller and sketches will +// run slightly faster, so leave it commented out unless you need it! + +// Transaction support is needed to work with SD library but not needed with TFT_SdFat +// Transaction support is required if other SPI devices are connected. + +// Transactions are automatically enabled by the library for an ESP32 (to use HAL mutex) +// so changing it here has no effect + +// #define SUPPORT_TRANSACTIONS \ No newline at end of file diff --git a/include/lv_conf.h b/include/lv_conf.h new file mode 100644 index 0000000..460597d --- /dev/null +++ b/include/lv_conf.h @@ -0,0 +1,703 @@ +/** + * @file lv_conf.h + * Configuration file for v8.3.0-dev + */ + +/* + * Copy this file as `lv_conf.h` + * 1. simply next to the `lvgl` folder + * 2. or any other places and + * - define `LV_CONF_INCLUDE_SIMPLE` + * - add the path as include path + */ + +/* clang-format off */ +#if 1 /*Set it to "1" to enable content*/ + +#ifndef LV_CONF_H +#define LV_CONF_H + +#include + +/*==================== + COLOR SETTINGS + *====================*/ + +/*Color depth: 1 (1 byte per pixel), 8 (RGB332), 16 (RGB565), 32 (ARGB8888)*/ +#define LV_COLOR_DEPTH 16 + +/*Swap the 2 bytes of RGB565 color. Useful if the display has an 8-bit interface (e.g. SPI)*/ +#define LV_COLOR_16_SWAP 1 + +/*Enable more complex drawing routines to manage screens transparency. + *Can be used if the UI is above another layer, e.g. an OSD menu or video player. + *Requires `LV_COLOR_DEPTH = 32` colors and the screen's `bg_opa` should be set to non LV_OPA_COVER value*/ +#define LV_COLOR_SCREEN_TRANSP 0 + +/* Adjust color mix functions rounding. GPUs might calculate color mix (blending) differently. + * 0: round down, 64: round up from x.75, 128: round up from half, 192: round up from x.25, 254: round up */ +#define LV_COLOR_MIX_ROUND_OFS (LV_COLOR_DEPTH == 32 ? 0: 128) + +/*Images pixels with this color will not be drawn if they are chroma keyed)*/ +#define LV_COLOR_CHROMA_KEY lv_color_hex(0x00ff00) /*pure green*/ + +/*========================= + MEMORY SETTINGS + *=========================*/ + +/*1: use custom malloc/free, 0: use the built-in `lv_mem_alloc()` and `lv_mem_free()`*/ +#define LV_MEM_CUSTOM 1 +#if LV_MEM_CUSTOM == 0 + /*Size of the memory available for `lv_mem_alloc()` in bytes (>= 2kB)*/ + #define LV_MEM_SIZE (40U * 1024U) /*[bytes]*/ + + /*Set an address for the memory pool instead of allocating it as a normal array. Can be in external SRAM too.*/ + #define LV_MEM_ADR 0 /*0: unused*/ + /*Instead of an address give a memory allocator that will be called to get a memory pool for LVGL. E.g. my_malloc*/ + #if LV_MEM_ADR == 0 + //#define LV_MEM_POOL_INCLUDE your_alloc_library /* Uncomment if using an external allocator*/ + //#define LV_MEM_POOL_ALLOC your_alloc /* Uncomment if using an external allocator*/ + #endif + +#else /*LV_MEM_CUSTOM*/ + #define LV_MEM_CUSTOM_INCLUDE /*Header for the dynamic memory function*/ + #define LV_MEM_CUSTOM_ALLOC malloc + #define LV_MEM_CUSTOM_FREE free + #define LV_MEM_CUSTOM_REALLOC realloc +#endif /*LV_MEM_CUSTOM*/ + +/*Number of the intermediate memory buffer used during rendering and other internal processing mechanisms. + *You will see an error log message if there wasn't enough buffers. */ +#define LV_MEM_BUF_MAX_NUM 16 + +/*Use the standard `memcpy` and `memset` instead of LVGL's own functions. (Might or might not be faster).*/ +#define LV_MEMCPY_MEMSET_STD 0 + +/*==================== + HAL SETTINGS + *====================*/ + +/*Default display refresh period. LVG will redraw changed areas with this period time*/ +#define LV_DISP_DEF_REFR_PERIOD 15 /*[ms]*/ + +/*Input device read period in milliseconds*/ +#define LV_INDEV_DEF_READ_PERIOD 30 /*[ms]*/ + +/*Use a custom tick source that tells the elapsed time in milliseconds. + *It removes the need to manually update the tick with `lv_tick_inc()`)*/ +#define LV_TICK_CUSTOM 1 +#if LV_TICK_CUSTOM + #define LV_TICK_CUSTOM_INCLUDE "Arduino.h" /*Header for the system time function*/ + #define LV_TICK_CUSTOM_SYS_TIME_EXPR (millis()) /*Expression evaluating to current system time in ms*/ +#endif /*LV_TICK_CUSTOM*/ + +/*Default Dot Per Inch. Used to initialize default sizes such as widgets sized, style paddings. + *(Not so important, you can adjust it to modify default sizes and spaces)*/ +#define LV_DPI_DEF 130 /*[px/inch]*/ + +/*======================= + * FEATURE CONFIGURATION + *=======================*/ + +/*------------- + * Drawing + *-----------*/ + +/*Enable complex draw engine. + *Required to draw shadow, gradient, rounded corners, circles, arc, skew lines, image transformations or any masks*/ +#define LV_DRAW_COMPLEX 1 +#if LV_DRAW_COMPLEX != 0 + + /*Allow buffering some shadow calculation. + *LV_SHADOW_CACHE_SIZE is the max. shadow size to buffer, where shadow size is `shadow_width + radius` + *Caching has LV_SHADOW_CACHE_SIZE^2 RAM cost*/ + #define LV_SHADOW_CACHE_SIZE 0 + + /* Set number of maximally cached circle data. + * The circumference of 1/4 circle are saved for anti-aliasing + * radius * 4 bytes are used per circle (the most often used radiuses are saved) + * 0: to disable caching */ + #define LV_CIRCLE_CACHE_SIZE 4 +#endif /*LV_DRAW_COMPLEX*/ + +/*Default image cache size. Image caching keeps the images opened. + *If only the built-in image formats are used there is no real advantage of caching. (I.e. if no new image decoder is added) + *With complex image decoders (e.g. PNG or JPG) caching can save the continuous open/decode of images. + *However the opened images might consume additional RAM. + *0: to disable caching*/ +#define LV_IMG_CACHE_DEF_SIZE 0 + +/*Number of stops allowed per gradient. Increase this to allow more stops. + *This adds (sizeof(lv_color_t) + 1) bytes per additional stop*/ +#define LV_GRADIENT_MAX_STOPS 2 + +/*Default gradient buffer size. + *When LVGL calculates the gradient "maps" it can save them into a cache to avoid calculating them again. + *LV_GRAD_CACHE_DEF_SIZE sets the size of this cache in bytes. + *If the cache is too small the map will be allocated only while it's required for the drawing. + *0 mean no caching.*/ +#define LV_GRAD_CACHE_DEF_SIZE 0 + +/*Allow dithering the gradients (to achieve visual smooth color gradients on limited color depth display) + *LV_DITHER_GRADIENT implies allocating one or two more lines of the object's rendering surface + *The increase in memory consumption is (32 bits * object width) plus 24 bits * object width if using error diffusion */ +#define LV_DITHER_GRADIENT 0 +#if LV_DITHER_GRADIENT + /*Add support for error diffusion dithering. + *Error diffusion dithering gets a much better visual result, but implies more CPU consumption and memory when drawing. + *The increase in memory consumption is (24 bits * object's width)*/ + #define LV_DITHER_ERROR_DIFFUSION 0 +#endif + +/*Maximum buffer size to allocate for rotation. + *Only used if software rotation is enabled in the display driver.*/ +#define LV_DISP_ROT_MAX_BUF (10*1024) + +/*------------- + * GPU + *-----------*/ + +/*Use STM32's DMA2D (aka Chrom Art) GPU*/ +#define LV_USE_GPU_STM32_DMA2D 0 +#if LV_USE_GPU_STM32_DMA2D + /*Must be defined to include path of CMSIS header of target processor + e.g. "stm32f769xx.h" or "stm32f429xx.h"*/ + #define LV_GPU_DMA2D_CMSIS_INCLUDE +#endif + +/*Use NXP's PXP GPU iMX RTxxx platforms*/ +#define LV_USE_GPU_NXP_PXP 0 +#if LV_USE_GPU_NXP_PXP + /*1: Add default bare metal and FreeRTOS interrupt handling routines for PXP (lv_gpu_nxp_pxp_osa.c) + * and call lv_gpu_nxp_pxp_init() automatically during lv_init(). Note that symbol SDK_OS_FREE_RTOS + * has to be defined in order to use FreeRTOS OSA, otherwise bare-metal implementation is selected. + *0: lv_gpu_nxp_pxp_init() has to be called manually before lv_init() + */ + #define LV_USE_GPU_NXP_PXP_AUTO_INIT 0 +#endif + +/*Use NXP's VG-Lite GPU iMX RTxxx platforms*/ +#define LV_USE_GPU_NXP_VG_LITE 0 + +/*Use SDL renderer API*/ +#define LV_USE_GPU_SDL 0 +#if LV_USE_GPU_SDL + #define LV_GPU_SDL_INCLUDE_PATH + /*Texture cache size, 8MB by default*/ + #define LV_GPU_SDL_LRU_SIZE (1024 * 1024 * 8) + /*Custom blend mode for mask drawing, disable if you need to link with older SDL2 lib*/ + #define LV_GPU_SDL_CUSTOM_BLEND_MODE (SDL_VERSION_ATLEAST(2, 0, 6)) +#endif + +/*------------- + * Logging + *-----------*/ + +/*Enable the log module*/ +#define LV_USE_LOG 0 +#if LV_USE_LOG + + /*How important log should be added: + *LV_LOG_LEVEL_TRACE A lot of logs to give detailed information + *LV_LOG_LEVEL_INFO Log important events + *LV_LOG_LEVEL_WARN Log if something unwanted happened but didn't cause a problem + *LV_LOG_LEVEL_ERROR Only critical issue, when the system may fail + *LV_LOG_LEVEL_USER Only logs added by the user + *LV_LOG_LEVEL_NONE Do not log anything*/ + #define LV_LOG_LEVEL LV_LOG_LEVEL_WARN + + /*1: Print the log with 'printf'; + *0: User need to register a callback with `lv_log_register_print_cb()`*/ + #define LV_LOG_PRINTF 0 + + /*Enable/disable LV_LOG_TRACE in modules that produces a huge number of logs*/ + #define LV_LOG_TRACE_MEM 1 + #define LV_LOG_TRACE_TIMER 1 + #define LV_LOG_TRACE_INDEV 1 + #define LV_LOG_TRACE_DISP_REFR 1 + #define LV_LOG_TRACE_EVENT 1 + #define LV_LOG_TRACE_OBJ_CREATE 1 + #define LV_LOG_TRACE_LAYOUT 1 + #define LV_LOG_TRACE_ANIM 1 + +#endif /*LV_USE_LOG*/ + +/*------------- + * Asserts + *-----------*/ + +/*Enable asserts if an operation is failed or an invalid data is found. + *If LV_USE_LOG is enabled an error message will be printed on failure*/ +#define LV_USE_ASSERT_NULL 1 /*Check if the parameter is NULL. (Very fast, recommended)*/ +#define LV_USE_ASSERT_MALLOC 1 /*Checks is the memory is successfully allocated or no. (Very fast, recommended)*/ +#define LV_USE_ASSERT_STYLE 0 /*Check if the styles are properly initialized. (Very fast, recommended)*/ +#define LV_USE_ASSERT_MEM_INTEGRITY 0 /*Check the integrity of `lv_mem` after critical operations. (Slow)*/ +#define LV_USE_ASSERT_OBJ 0 /*Check the object's type and existence (e.g. not deleted). (Slow)*/ + +/*Add a custom handler when assert happens e.g. to restart the MCU*/ +#define LV_ASSERT_HANDLER_INCLUDE +#define LV_ASSERT_HANDLER while(1); /*Halt by default*/ + +/*------------- + * Others + *-----------*/ + +/*1: Show CPU usage and FPS count*/ +#define LV_USE_PERF_MONITOR 0 +#if LV_USE_PERF_MONITOR + #define LV_USE_PERF_MONITOR_POS LV_ALIGN_BOTTOM_RIGHT +#endif + +/*1: Show the used memory and the memory fragmentation + * Requires LV_MEM_CUSTOM = 0*/ +#define LV_USE_MEM_MONITOR 0 +#if LV_USE_MEM_MONITOR + #define LV_USE_MEM_MONITOR_POS LV_ALIGN_BOTTOM_LEFT +#endif + +/*1: Draw random colored rectangles over the redrawn areas*/ +#define LV_USE_REFR_DEBUG 0 + +/*Change the built in (v)snprintf functions*/ +#define LV_SPRINTF_CUSTOM 0 +#if LV_SPRINTF_CUSTOM + #define LV_SPRINTF_INCLUDE + #define lv_snprintf snprintf + #define lv_vsnprintf vsnprintf +#else /*LV_SPRINTF_CUSTOM*/ + #define LV_SPRINTF_USE_FLOAT 0 +#endif /*LV_SPRINTF_CUSTOM*/ + +#define LV_USE_USER_DATA 1 + +/*Garbage Collector settings + *Used if lvgl is bound to higher level language and the memory is managed by that language*/ +#define LV_ENABLE_GC 0 +#if LV_ENABLE_GC != 0 + #define LV_GC_INCLUDE "gc.h" /*Include Garbage Collector related things*/ +#endif /*LV_ENABLE_GC*/ + +/*===================== + * COMPILER SETTINGS + *====================*/ + +/*For big endian systems set to 1*/ +#define LV_BIG_ENDIAN_SYSTEM 0 + +/*Define a custom attribute to `lv_tick_inc` function*/ +#define LV_ATTRIBUTE_TICK_INC + +/*Define a custom attribute to `lv_timer_handler` function*/ +#define LV_ATTRIBUTE_TIMER_HANDLER + +/*Define a custom attribute to `lv_disp_flush_ready` function*/ +#define LV_ATTRIBUTE_FLUSH_READY + +/*Required alignment size for buffers*/ +#define LV_ATTRIBUTE_MEM_ALIGN_SIZE 1 + +/*Will be added where memories needs to be aligned (with -Os data might not be aligned to boundary by default). + * E.g. __attribute__((aligned(4)))*/ +#define LV_ATTRIBUTE_MEM_ALIGN + +/*Attribute to mark large constant arrays for example font's bitmaps*/ +#define LV_ATTRIBUTE_LARGE_CONST + +/*Compiler prefix for a big array declaration in RAM*/ +#define LV_ATTRIBUTE_LARGE_RAM_ARRAY + +/*Place performance critical functions into a faster memory (e.g RAM)*/ +#define LV_ATTRIBUTE_FAST_MEM + +/*Prefix variables that are used in GPU accelerated operations, often these need to be placed in RAM sections that are DMA accessible*/ +#define LV_ATTRIBUTE_DMA + +/*Export integer constant to binding. This macro is used with constants in the form of LV_ that + *should also appear on LVGL binding API such as Micropython.*/ +#define LV_EXPORT_CONST_INT(int_value) struct _silence_gcc_warning /*The default value just prevents GCC warning*/ + +/*Extend the default -32k..32k coordinate range to -4M..4M by using int32_t for coordinates instead of int16_t*/ +#define LV_USE_LARGE_COORD 0 + +/*================== + * FONT USAGE + *===================*/ + +/*Montserrat fonts with ASCII range and some symbols using bpp = 4 + *https://fonts.google.com/specimen/Montserrat*/ +#define LV_FONT_MONTSERRAT_8 0 +#define LV_FONT_MONTSERRAT_10 0 +#define LV_FONT_MONTSERRAT_12 0 +#define LV_FONT_MONTSERRAT_14 1 +#define LV_FONT_MONTSERRAT_16 0 +#define LV_FONT_MONTSERRAT_18 0 +#define LV_FONT_MONTSERRAT_20 0 +#define LV_FONT_MONTSERRAT_22 0 +#define LV_FONT_MONTSERRAT_24 0 +#define LV_FONT_MONTSERRAT_26 0 +#define LV_FONT_MONTSERRAT_28 0 +#define LV_FONT_MONTSERRAT_30 0 +#define LV_FONT_MONTSERRAT_32 0 +#define LV_FONT_MONTSERRAT_34 0 +#define LV_FONT_MONTSERRAT_36 0 +#define LV_FONT_MONTSERRAT_38 0 +#define LV_FONT_MONTSERRAT_40 0 +#define LV_FONT_MONTSERRAT_42 0 +#define LV_FONT_MONTSERRAT_44 0 +#define LV_FONT_MONTSERRAT_46 0 +#define LV_FONT_MONTSERRAT_48 0 + +/*Demonstrate special features*/ +#define LV_FONT_MONTSERRAT_12_SUBPX 0 +#define LV_FONT_MONTSERRAT_28_COMPRESSED 0 /*bpp = 3*/ +#define LV_FONT_DEJAVU_16_PERSIAN_HEBREW 0 /*Hebrew, Arabic, Persian letters and all their forms*/ +#define LV_FONT_SIMSUN_16_CJK 0 /*1000 most common CJK radicals*/ + +/*Pixel perfect monospace fonts*/ +#define LV_FONT_UNSCII_8 0 +#define LV_FONT_UNSCII_16 0 + +/*Optionally declare custom fonts here. + *You can use these fonts as default font too and they will be available globally. + *E.g. #define LV_FONT_CUSTOM_DECLARE LV_FONT_DECLARE(my_font_1) LV_FONT_DECLARE(my_font_2)*/ +#define LV_FONT_CUSTOM_DECLARE + +/*Always set a default font*/ +#define LV_FONT_DEFAULT &lv_font_montserrat_14 + +/*Enable handling large font and/or fonts with a lot of characters. + *The limit depends on the font size, font face and bpp. + *Compiler error will be triggered if a font needs it.*/ +#define LV_FONT_FMT_TXT_LARGE 0 + +/*Enables/disables support for compressed fonts.*/ +#define LV_USE_FONT_COMPRESSED 0 + +/*Enable subpixel rendering*/ +#define LV_USE_FONT_SUBPX 0 +#if LV_USE_FONT_SUBPX + /*Set the pixel order of the display. Physical order of RGB channels. Doesn't matter with "normal" fonts.*/ + #define LV_FONT_SUBPX_BGR 0 /*0: RGB; 1:BGR order*/ +#endif + +/*================= + * TEXT SETTINGS + *=================*/ + +/** + * Select a character encoding for strings. + * Your IDE or editor should have the same character encoding + * - LV_TXT_ENC_UTF8 + * - LV_TXT_ENC_ASCII + */ +#define LV_TXT_ENC LV_TXT_ENC_UTF8 + +/*Can break (wrap) texts on these chars*/ +#define LV_TXT_BREAK_CHARS " ,.;:-_" + +/*If a word is at least this long, will break wherever "prettiest" + *To disable, set to a value <= 0*/ +#define LV_TXT_LINE_BREAK_LONG_LEN 0 + +/*Minimum number of characters in a long word to put on a line before a break. + *Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/ +#define LV_TXT_LINE_BREAK_LONG_PRE_MIN_LEN 3 + +/*Minimum number of characters in a long word to put on a line after a break. + *Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/ +#define LV_TXT_LINE_BREAK_LONG_POST_MIN_LEN 3 + +/*The control character to use for signalling text recoloring.*/ +#define LV_TXT_COLOR_CMD "#" + +/*Support bidirectional texts. Allows mixing Left-to-Right and Right-to-Left texts. + *The direction will be processed according to the Unicode Bidirectional Algorithm: + *https://www.w3.org/International/articles/inline-bidi-markup/uba-basics*/ +#define LV_USE_BIDI 0 +#if LV_USE_BIDI + /*Set the default direction. Supported values: + *`LV_BASE_DIR_LTR` Left-to-Right + *`LV_BASE_DIR_RTL` Right-to-Left + *`LV_BASE_DIR_AUTO` detect texts base direction*/ + #define LV_BIDI_BASE_DIR_DEF LV_BASE_DIR_AUTO +#endif + +/*Enable Arabic/Persian processing + *In these languages characters should be replaced with an other form based on their position in the text*/ +#define LV_USE_ARABIC_PERSIAN_CHARS 0 + +/*================== + * WIDGET USAGE + *================*/ + +/*Documentation of the widgets: https://docs.lvgl.io/latest/en/html/widgets/index.html*/ + +#define LV_USE_ARC 1 + +#define LV_USE_ANIMIMG 1 + +#define LV_USE_BAR 1 + +#define LV_USE_BTN 1 + +#define LV_USE_BTNMATRIX 1 + +#define LV_USE_CANVAS 1 + +#define LV_USE_CHECKBOX 1 + +#define LV_USE_DROPDOWN 1 /*Requires: lv_label*/ + +#define LV_USE_IMG 1 /*Requires: lv_label*/ + +#define LV_USE_LABEL 1 +#if LV_USE_LABEL + #define LV_LABEL_TEXT_SELECTION 1 /*Enable selecting text of the label*/ + #define LV_LABEL_LONG_TXT_HINT 1 /*Store some extra info in labels to speed up drawing of very long texts*/ +#endif + +#define LV_USE_LINE 1 + +#define LV_USE_ROLLER 1 /*Requires: lv_label*/ +#if LV_USE_ROLLER + #define LV_ROLLER_INF_PAGES 7 /*Number of extra "pages" when the roller is infinite*/ +#endif + +#define LV_USE_SLIDER 1 /*Requires: lv_bar*/ + +#define LV_USE_SWITCH 1 + +#define LV_USE_TEXTAREA 1 /*Requires: lv_label*/ +#if LV_USE_TEXTAREA != 0 + #define LV_TEXTAREA_DEF_PWD_SHOW_TIME 1500 /*ms*/ +#endif + +#define LV_USE_TABLE 1 + +/*================== + * EXTRA COMPONENTS + *==================*/ + +/*----------- + * Widgets + *----------*/ +#define LV_USE_CALENDAR 1 +#if LV_USE_CALENDAR + #define LV_CALENDAR_WEEK_STARTS_MONDAY 0 + #if LV_CALENDAR_WEEK_STARTS_MONDAY + #define LV_CALENDAR_DEFAULT_DAY_NAMES {"Mo", "Tu", "We", "Th", "Fr", "Sa", "Su"} + #else + #define LV_CALENDAR_DEFAULT_DAY_NAMES {"Su", "Mo", "Tu", "We", "Th", "Fr", "Sa"} + #endif + + #define LV_CALENDAR_DEFAULT_MONTH_NAMES {"January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December"} + #define LV_USE_CALENDAR_HEADER_ARROW 1 + #define LV_USE_CALENDAR_HEADER_DROPDOWN 1 +#endif /*LV_USE_CALENDAR*/ + +#define LV_USE_CHART 1 + +#define LV_USE_COLORWHEEL 1 + +#define LV_USE_IMGBTN 1 + +#define LV_USE_KEYBOARD 1 + +#define LV_USE_LED 1 + +#define LV_USE_LIST 1 + +#define LV_USE_MENU 1 + +#define LV_USE_METER 1 + +#define LV_USE_MSGBOX 1 + +#define LV_USE_SPINBOX 1 + +#define LV_USE_SPINNER 1 + +#define LV_USE_TABVIEW 1 + +#define LV_USE_TILEVIEW 1 + +#define LV_USE_WIN 1 + +#define LV_USE_SPAN 1 +#if LV_USE_SPAN + /*A line text can contain maximum num of span descriptor */ + #define LV_SPAN_SNIPPET_STACK_SIZE 64 +#endif + +/*----------- + * Themes + *----------*/ + +/*A simple, impressive and very complete theme*/ +#define LV_USE_THEME_DEFAULT 1 +#if LV_USE_THEME_DEFAULT + + /*0: Light mode; 1: Dark mode*/ + #define LV_THEME_DEFAULT_DARK 0 + + /*1: Enable grow on press*/ + #define LV_THEME_DEFAULT_GROW 1 + + /*Default transition time in [ms]*/ + #define LV_THEME_DEFAULT_TRANSITION_TIME 80 +#endif /*LV_USE_THEME_DEFAULT*/ + +/*A very simple theme that is a good starting point for a custom theme*/ +#define LV_USE_THEME_BASIC 1 + +/*A theme designed for monochrome displays*/ +#define LV_USE_THEME_MONO 1 + +/*----------- + * Layouts + *----------*/ + +/*A layout similar to Flexbox in CSS.*/ +#define LV_USE_FLEX 1 + +/*A layout similar to Grid in CSS.*/ +#define LV_USE_GRID 1 + +/*--------------------- + * 3rd party libraries + *--------------------*/ + +/*File system interfaces for common APIs */ + +/*API for fopen, fread, etc*/ +#define LV_USE_FS_STDIO 0 +#if LV_USE_FS_STDIO + #define LV_FS_STDIO_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/ + #define LV_FS_STDIO_PATH "" /*Set the working directory. File/directory paths will be appended to it.*/ + #define LV_FS_STDIO_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/ +#endif + +/*API for open, read, etc*/ +#define LV_USE_FS_POSIX 0 +#if LV_USE_FS_POSIX + #define LV_FS_POSIX_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/ + #define LV_FS_POSIX_PATH "" /*Set the working directory. File/directory paths will be appended to it.*/ + #define LV_FS_POSIX_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/ +#endif + +/*API for CreateFile, ReadFile, etc*/ +#define LV_USE_FS_WIN32 0 +#if LV_USE_FS_WIN32 + #define LV_FS_WIN32_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/ + #define LV_FS_WIN32_PATH "" /*Set the working directory. File/directory paths will be appended to it.*/ + #define LV_FS_WIN32_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/ +#endif + +/*API for FATFS (needs to be added separately). Uses f_open, f_read, etc*/ +#define LV_USE_FS_FATFS 0 +#if LV_USE_FS_FATFS + #define LV_FS_FATFS_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/ + #define LV_FS_FATFS_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/ +#endif + +/*PNG decoder library*/ +#define LV_USE_PNG 0 + +/*BMP decoder library*/ +#define LV_USE_BMP 0 + +/* JPG + split JPG decoder library. + * Split JPG is a custom format optimized for embedded systems. */ +#define LV_USE_SJPG 0 + +/*GIF decoder library*/ +#define LV_USE_GIF 0 + +/*QR code library*/ +#define LV_USE_QRCODE 0 + +/*FreeType library*/ +#define LV_USE_FREETYPE 0 +#if LV_USE_FREETYPE + /*Memory used by FreeType to cache characters [bytes] (-1: no caching)*/ + #define LV_FREETYPE_CACHE_SIZE (16 * 1024) + #if LV_FREETYPE_CACHE_SIZE >= 0 + /* 1: bitmap cache use the sbit cache, 0:bitmap cache use the image cache. */ + /* sbit cache:it is much more memory efficient for small bitmaps(font size < 256) */ + /* if font size >= 256, must be configured as image cache */ + #define LV_FREETYPE_SBIT_CACHE 0 + /* Maximum number of opened FT_Face/FT_Size objects managed by this cache instance. */ + /* (0:use system defaults) */ + #define LV_FREETYPE_CACHE_FT_FACES 0 + #define LV_FREETYPE_CACHE_FT_SIZES 0 + #endif +#endif + +/*Rlottie library*/ +#define LV_USE_RLOTTIE 0 + +/*FFmpeg library for image decoding and playing videos + *Supports all major image formats so do not enable other image decoder with it*/ +#define LV_USE_FFMPEG 0 +#if LV_USE_FFMPEG + /*Dump input information to stderr*/ + #define LV_FFMPEG_AV_DUMP_FORMAT 0 +#endif + +/*----------- + * Others + *----------*/ + +/*1: Enable API to take snapshot for object*/ +#define LV_USE_SNAPSHOT 0 + +/*1: Enable Monkey test*/ +#define LV_USE_MONKEY 0 + +/*1: Enable grid navigation*/ +#define LV_USE_GRIDNAV 0 + +/*1: Enable lv_obj fragment*/ +#define LV_USE_FRAGMENT 0 + +/*================== +* EXAMPLES +*==================*/ + +/*Enable the examples to be built with the library*/ +#define LV_BUILD_EXAMPLES 1 + +/*=================== + * DEMO USAGE + ====================*/ + +/*Show some widget. It might be required to increase `LV_MEM_SIZE` */ +#define LV_USE_DEMO_WIDGETS 1 +#if LV_USE_DEMO_WIDGETS +#define LV_DEMO_WIDGETS_SLIDESHOW 1 +#endif + +/*Demonstrate the usage of encoder and keyboard*/ +#define LV_USE_DEMO_KEYPAD_AND_ENCODER 1 + +/*Benchmark your system*/ +#define LV_USE_DEMO_BENCHMARK 1 + +/*Stress test for LVGL*/ +#define LV_USE_DEMO_STRESS 0 + +/*Music player demo*/ +#define LV_USE_DEMO_MUSIC 0 +#if LV_USE_DEMO_MUSIC +# define LV_DEMO_MUSIC_SQUARE 0 +# define LV_DEMO_MUSIC_LANDSCAPE 0 +# define LV_DEMO_MUSIC_ROUND 0 +# define LV_DEMO_MUSIC_LARGE 0 +# define LV_DEMO_MUSIC_AUTO_PLAY 0 +#endif + +/*--END OF LV_CONF_H--*/ + +#endif /*LV_CONF_H*/ + +#endif /*End of "Content enable"*/ \ No newline at end of file diff --git a/platformio.ini b/platformio.ini index 4b30716..4e30121 100644 --- a/platformio.ini +++ b/platformio.ini @@ -6,9 +6,41 @@ ; Advanced options: extra scripting ; ; Please visit documentation for the other options and examples -; https://docs.platformio.org/page/projectconf.html +; https:;docs.platformio.org/page/projectconf.html -[env:esp32dev] +[env:esp32doit-devkit-v1] platform = espressif32 -board = esp32dev +board = esp32doit-devkit-v1 framework = arduino +; lib_ldf_mode = deep +monitor_speed = 115200 +lib_deps = + lvgl/lvgl@^8.3.9 + bodmer/TFT_eSPI@^2.5.31 + +build_flags = + -D LV_CONF_PATH="${platformio.include_dir}/lv_conf.h" + -D USER_SETUP_LOADED=1 + -D ILI9341_DRIVER ; Generic driver for common displays + ; -D TFT_WIDTH=320 + ; -D TFT_HEIGHT=240 + ; -D ESP32_DMA + -D TFT_MISO=12 + -D TFT_MOSI=13 ; In some display driver board, it might be written as "SDA" and so on. + -D TFT_SCLK=14 + -D TFT_CS=15 ; Chip select control pin + -D TFT_DC=2 ; Data Command control pin + -D TFT_RST=-1 ; Reset pin (could connect to Arduino RESET pin) + -D TFT_BL=27 ; LED back-light + -D TOUCH_CS=33 ; Chip select pin (T_CS) of touch screen + -D LOAD_GLCD ; Font 1. Original Adafruit 8 pixel font needs ~1820 bytes in FLASH + -D LOAD_FONT2 ; Font 2. Small 16 pixel high font, needs ~3534 bytes in FLASH, 96 characters + -D LOAD_FONT4 ; Font 4. Medium 26 pixel high font, needs ~5848 bytes in FLASH, 96 characters + -D LOAD_FONT6 ; Font 6. Large 48 pixel font, needs ~2666 bytes in FLASH, only characters 1234567890:-.apm + -D LOAD_FONT7 ; Font 7. 7 segment 48 pixel font, needs ~2438 bytes in FLASH, only characters 1234567890:-. + -D LOAD_FONT8 ; Font 8. Large 75 pixel font needs ~3256 bytes in FLASH, only characters 1234567890:-. + -D LOAD_GFXFF ; FreeFonts. Include access to the 48 Adafruit_GFX free fonts FF1 to FF48 and custom fonts + -D SMOOTH_FONT + -D SPI_FREQUENCY=55000000 + -D SPI_READ_FREQUENCY=20000000 + -D SPI_TOUCH_FREQUENCY=2500000 ; \ No newline at end of file diff --git a/src/CST820.cpp b/src/CST820.cpp new file mode 100644 index 0000000..03df722 --- /dev/null +++ b/src/CST820.cpp @@ -0,0 +1,134 @@ +#include "CST820.h" + +CST820::CST820(int8_t sda_pin, int8_t scl_pin, int8_t rst_pin, int8_t int_pin) +{ + _sda = sda_pin; + _scl = scl_pin; + _rst = rst_pin; + _int = int_pin; +} + +void CST820::begin(uint16_t width, uint16_t height, uint8_t rotation) +{ + _width = width; + _height = height; + _rotation = rotation; + + // Initialize I2C + if (_sda != -1 && _scl != -1) + { + Wire.begin(_sda, _scl); + } + else + { + Wire.begin(); + } + + // Int Pin Configuration + if (_int != -1) + { + pinMode(_int, OUTPUT); + digitalWrite(_int, HIGH); //高电平 + delay(1); + digitalWrite(_int, LOW); //低电平 + delay(1); + } + + // Reset Pin Configuration + if (_rst != -1) + { + pinMode(_rst, OUTPUT); + digitalWrite(_rst, LOW); + delay(10); + digitalWrite(_rst, HIGH); + delay(300); + } + + // Initialize Touch + i2c_write(0xFE, 0XFF); //禁止自动进入低功耗模式。 +} + +bool CST820::getTouch(uint16_t *x, uint16_t *y, uint8_t *gesture) +{ + bool FingerIndex = false; + FingerIndex = (bool)i2c_read(0x02); + + *gesture = i2c_read(0x01); + if (!(*gesture == SlideUp || *gesture == SlideDown)) + { + *gesture = None; + } + + uint8_t data[4]; + i2c_read_continuous(0x03,data,4); + uint16_t _x = ((data[0] & 0x0f) << 8) | data[1]; + uint16_t _y = ((data[2] & 0xff) << 8) | data[3]; + + if (_rotation == 1 || _rotation == 3) + { + uint16_t _tx = _x; + _x = _y; + _y = _tx; + } + + if (_rotation == 1 || _rotation == 2) + { + _y = _height - _y; + } + + if (_rotation == 2 || _rotation == 3) + { + _x = _width - _x; + } + + return FingerIndex; +} + +uint8_t CST820::i2c_read(uint8_t addr) +{ + uint8_t rdData; + uint8_t rdDataCount; + do + { + Wire.beginTransmission(I2C_ADDR_CST820); + Wire.write(addr); + Wire.endTransmission(false); // Restart + rdDataCount = Wire.requestFrom(I2C_ADDR_CST820, 1); + } while (rdDataCount == 0); + while (Wire.available()) + { + rdData = Wire.read(); + } + return rdData; +} + +uint8_t CST820::i2c_read_continuous(uint8_t addr, uint8_t *data, uint32_t length) +{ + Wire.beginTransmission(I2C_ADDR_CST820); + Wire.write(addr); + if ( Wire.endTransmission(true))return -1; + Wire.requestFrom(I2C_ADDR_CST820, length); + for (int i = 0; i < length; i++) { + *data++ = Wire.read(); + } + return 0; +} + +void CST820::i2c_write(uint8_t addr, uint8_t data) +{ + Wire.beginTransmission(I2C_ADDR_CST820); + Wire.write(addr); + Wire.write(data); + Wire.endTransmission(); +} + +uint8_t CST820::i2c_write_continuous(uint8_t addr, const uint8_t *data, uint32_t length) +{ + Wire.beginTransmission(I2C_ADDR_CST820); + Wire.write(addr); + for (int i = 0; i < length; i++) { + Wire.write(*data++); + } + if ( Wire.endTransmission(true))return -1; + return 0; +} \ No newline at end of file diff --git a/src/CST820.h b/src/CST820.h new file mode 100644 index 0000000..8607587 --- /dev/null +++ b/src/CST820.h @@ -0,0 +1,44 @@ +#ifndef _CST820_H +#define _CST820_H + +#include + +#define I2C_ADDR_CST820 0x15 + +//手势 +enum GESTURE +{ + None = 0x00, //无手势 + SlideDown = 0x01, //向下滑动 + SlideUp = 0x02, //向上滑动 + SlideLeft = 0x03, //向左滑动 + SlideRight = 0x04, //向右滑动 + SingleTap = 0x05, //单击 + DoubleTap = 0x0B, //双击 + LongPress = 0x0C //长按 +}; + +/**************************************************************************/ +/*! + @brief CST820 I2C CTP controller driver +*/ +/**************************************************************************/ +class CST820 +{ +public: + CST820(int8_t sda_pin = -1, int8_t scl_pin = -1, int8_t rst_pin = -1, int8_t int_pin = -1); + + void begin(uint16_t width, uint16_t height, uint8_t rotation); + bool getTouch(uint16_t *x, uint16_t *y, uint8_t *gesture); + +private: + int8_t _sda, _scl, _rst, _int; + uint8_t _rotation; + uint16_t _width, _height; + + uint8_t i2c_read(uint8_t addr); + uint8_t i2c_read_continuous(uint8_t addr, uint8_t *data, uint32_t length); + void i2c_write(uint8_t addr, uint8_t data); + uint8_t i2c_write_continuous(uint8_t addr, const uint8_t *data, uint32_t length); +}; +#endif \ No newline at end of file diff --git a/src/main.cpp b/src/main.cpp index cb9fbba..05e54c7 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -1,18 +1,267 @@ -#include +/* +ESP32 320x240 Capacitive Touch LVGL WIFI & Bluetooth Development Board +ESP32-2432S024 +Capacitive touch +*/ -// put function declarations here: -int myFunction(int, int); +// #include "Custom_User_Setup.h" +#include +#include +#include "CST820.h" +#include "lv_conf.h" -void setup() { - // put your setup code here, to run once: - int result = myFunction(2, 3); +// Screen Dimensions +#define WIDTH 320 // Set screen width +#define HEIGHT 240 // Set screen height + +/* Set screen rotation: +0 - Portrait +1 - Landscape +2 - Inverted portrait +3 - Inverted landscape +*/ +#define ROTATION 1 + +// Touch PINS +#define I2C_SDA 33 +#define I2C_SCL 32 +#define TP_RST 25 +#define TP_INT 21 + +// Backlight PIN +#define BACKLIGHT 27 + +// LED PINS +#define LED_RED 4 +#define LED_BLUE 17 +#define LED_GREEN 16 + +// Display LVGL Buffers +static lv_disp_draw_buf_t draw_buf; +static lv_color_t *buf1; +static lv_color_t *buf2; + +TFT_eSPI tft = TFT_eSPI(); +CST820 touch(I2C_SDA, I2C_SCL, TP_RST, TP_INT); + +void my_disp_flush(lv_disp_drv_t *disp, const lv_area_t *area, lv_color_t *color_p) +{ + uint32_t w = (area->x2 - area->x1 + 1); + uint32_t h = (area->y2 - area->y1 + 1); + // tft.startWrite(); + tft.pushImageDMA(area->x1, area->y1, w, h, (uint16_t *)color_p); + // tft.endWrite(); + lv_disp_flush_ready(disp); } -void loop() { - // put your main code here, to run repeatedly: +// Capacitive Touchpad Read routine +void touchpad_read(lv_indev_drv_t *indev_driver, lv_indev_data_t *data) +{ + bool touched; + uint8_t gesture; + uint16_t touchX, touchY; + touched = touch.getTouch(&touchX, &touchY, &gesture); + + if (!touched) + { + data->state = LV_INDEV_STATE_REL; + } + else + { + data->state = LV_INDEV_STATE_PR; + /*Set the coordinates*/ + data->point.x = touchX; + data->point.y = touchY; + Serial.println((String) "Touch Data x: " + touchX + (String) ", y: " + touchY); + } } -// put function definitions here: -int myFunction(int x, int y) { - return x + y; +//_______________________ +void lv_example_btn(void) +{ + /*要转换的属性*/ + static lv_style_prop_t props[] = { + LV_STYLE_TRANSFORM_WIDTH, LV_STYLE_TRANSFORM_HEIGHT, LV_STYLE_TEXT_LETTER_SPACE}; + + /*Transition descriptor when going back to the default state. + *Add some delay to be sure the press transition is visible even if the press was very short*/ + static lv_style_transition_dsc_t transition_dsc_def; + lv_style_transition_dsc_init(&transition_dsc_def, props, lv_anim_path_overshoot, 250, 100, NULL); + + /*Transition descriptor when going to pressed state. + *No delay, go to presses state immediately*/ + static lv_style_transition_dsc_t transition_dsc_pr; + lv_style_transition_dsc_init(&transition_dsc_pr, props, lv_anim_path_ease_in_out, 250, 0, NULL); + + /*Add only the new transition to he default state*/ + static lv_style_t style_def; + lv_style_init(&style_def); + lv_style_set_transition(&style_def, &transition_dsc_def); + + /*Add the transition and some transformation to the presses state.*/ + static lv_style_t style_pr; + lv_style_init(&style_pr); + lv_style_set_transform_width(&style_pr, 10); + lv_style_set_transform_height(&style_pr, -10); + lv_style_set_text_letter_space(&style_pr, 10); + lv_style_set_transition(&style_pr, &transition_dsc_pr); + + lv_obj_t *btn1 = lv_btn_create(lv_scr_act()); + lv_obj_align(btn1, LV_ALIGN_LEFT_MID, 0, -80); + lv_obj_add_style(btn1, &style_pr, LV_STATE_PRESSED); + lv_obj_add_style(btn1, &style_def, 0); + + lv_obj_t *label = lv_label_create(btn1); + lv_label_set_text(label, "Wohnzimmer"); + + /*Init the style for the default state*/ + static lv_style_t style; + lv_style_init(&style); + + lv_style_set_radius(&style, 1); + + lv_style_set_bg_opa(&style, LV_OPA_100); + lv_style_set_bg_color(&style, lv_palette_main(LV_PALETTE_BLUE)); + lv_style_set_bg_grad_color(&style, lv_palette_darken(LV_PALETTE_BLUE, 2)); + lv_style_set_bg_grad_dir(&style, LV_GRAD_DIR_VER); + + lv_style_set_border_opa(&style, LV_OPA_40); + lv_style_set_border_width(&style, 2); + lv_style_set_border_color(&style, lv_palette_main(LV_PALETTE_GREY)); + + lv_style_set_shadow_width(&style, 8); + lv_style_set_shadow_color(&style, lv_palette_main(LV_PALETTE_GREY)); + lv_style_set_shadow_ofs_y(&style, 8); + + lv_style_set_outline_opa(&style, LV_OPA_COVER); + lv_style_set_outline_color(&style, lv_palette_main(LV_PALETTE_BLUE)); + + lv_style_set_text_color(&style, lv_color_white()); + lv_style_set_pad_all(&style, 10); + + /*Init the pressed style*/ + static lv_style_t style_pr_2; + lv_style_init(&style_pr_2); + + /*Ad a large outline when pressed*/ + lv_style_set_outline_width(&style_pr_2, 30); + lv_style_set_outline_opa(&style_pr_2, LV_OPA_TRANSP); + + lv_style_set_translate_y(&style_pr_2, 5); + lv_style_set_shadow_ofs_y(&style_pr_2, 3); + lv_style_set_bg_color(&style_pr_2, lv_palette_darken(LV_PALETTE_BLUE, 2)); + lv_style_set_bg_grad_color(&style_pr_2, lv_palette_darken(LV_PALETTE_BLUE, 4)); + + /*Add a transition to the the outline*/ + static lv_style_transition_dsc_t trans; + static lv_style_prop_t props2[] = {LV_STYLE_OUTLINE_WIDTH, LV_STYLE_OUTLINE_OPA}; + lv_style_transition_dsc_init(&trans, props2, lv_anim_path_linear, 300, 0, NULL); + + lv_style_set_transition(&style_pr_2, &trans); + + lv_obj_t *btn2 = lv_btn_create(lv_scr_act()); + lv_obj_remove_style_all(btn2); /*Remove the style coming from the theme*/ + lv_obj_add_style(btn2, &style, 0); + lv_obj_add_style(btn2, &style_pr_2, LV_STATE_PRESSED); + lv_obj_set_size(btn2, LV_SIZE_CONTENT, LV_SIZE_CONTENT); + lv_obj_center(btn2); + + lv_obj_t *label2 = lv_label_create(btn2); + lv_label_set_text(label2, "Schlafzimmer"); + lv_obj_center(label2); + + + /* lv_obj_t *btn3 = lv_btn_create(lv_scr_act()); + lv_obj_align(btn3, LV_ALIGN_LEFT_MID, 0, 0); + lv_obj_add_style(btn3, &style_pr, LV_STATE_PRESSED); + lv_obj_add_style(btn3, &style_def, 0); + lv_obj_remove_style_all(btn3); + lv_obj_add_style(btn3, &style, 0); + lv_obj_add_style(btn3, &style_pr_2, LV_STATE_PRESSED); + lv_obj_set_size(btn3, LV_SIZE_CONTENT, LV_SIZE_CONTENT); + lv_obj_center(btn3); + + lv_obj_t *label3 = lv_label_create(btn3); + lv_label_set_text(label3, "Flur"); + lv_obj_center(label3); */ + +} +//_______________________ + +void setup() +{ + Serial.begin(115200); // Start Serial Monitor + delay(3000); + + Serial.println("Initiating Board"); + Serial.println((String) "Ver. " + lv_version_major() + "." + lv_version_minor() + "." + lv_version_patch()); + + lv_init(); + + // Set RGB LED + pinMode(LED_BLUE, OUTPUT); + pinMode(LED_RED, OUTPUT); + pinMode(LED_GREEN, OUTPUT); + + // Turn off RGB LED + digitalWrite(LED_BLUE, HIGH); + digitalWrite(LED_RED, HIGH); + digitalWrite(LED_GREEN, HIGH); + + tft.begin(); // Initiate TFT Scree + tft.setRotation(ROTATION); // Set screen rotation + tft.initDMA(); // Initiate DMA + + touch.begin(WIDTH, HEIGHT, ROTATION); // Initiate Capacitive Touch + + // Set Backlight + pinMode(BACKLIGHT, OUTPUT); + analogWrite(BACKLIGHT, 255); + + // Test Screen + tft.fillScreen(TFT_RED); + digitalWrite(LED_RED, LOW); + delay(250); + tft.fillScreen(TFT_GREEN); + digitalWrite(LED_RED, HIGH); + digitalWrite(LED_GREEN, LOW); + delay(250); + tft.fillScreen(TFT_BLUE); + digitalWrite(LED_GREEN, HIGH); + digitalWrite(LED_BLUE, LOW); + delay(250); + tft.fillScreen(TFT_BLACK); + digitalWrite(LED_BLUE, HIGH); + delay(250); + + buf1 = (lv_color_t *)heap_caps_malloc(sizeof(lv_color_t) * WIDTH * 100, MALLOC_CAP_DMA | MALLOC_CAP_INTERNAL); + buf2 = (lv_color_t *)heap_caps_malloc(sizeof(lv_color_t) * WIDTH * 100, MALLOC_CAP_DMA | MALLOC_CAP_INTERNAL); + + /* Initialize Display */ + static lv_disp_drv_t disp_drv; + lv_disp_draw_buf_init(&draw_buf, buf1, buf2, WIDTH * 100); + lv_disp_drv_init(&disp_drv); + disp_drv.hor_res = WIDTH; + disp_drv.ver_res = HEIGHT; + disp_drv.flush_cb = my_disp_flush; + disp_drv.draw_buf = &draw_buf; + lv_disp_drv_register(&disp_drv); + + /* Initialize (virtual) input device driver */ + static lv_indev_drv_t indev_drv; + lv_indev_drv_init(&indev_drv); + indev_drv.type = LV_INDEV_TYPE_POINTER; + indev_drv.read_cb = touchpad_read; + lv_indev_drv_register(&indev_drv); + + lv_example_btn(); + + Serial.println("Setup done"); + tft.startWrite(); +} + +void loop() +{ + lv_timer_handler(); /* Display Routine */ + delay(5); } \ No newline at end of file