2024-10-1100 Start
This commit is contained in:
commit
578f6d5756
5
.gitignore
vendored
Normal file
5
.gitignore
vendored
Normal file
|
@ -0,0 +1,5 @@
|
|||
.pio
|
||||
.vscode/.browse.c_cpp.db*
|
||||
.vscode/c_cpp_properties.json
|
||||
.vscode/launch.json
|
||||
.vscode/ipch
|
10
.vscode/extensions.json
vendored
Normal file
10
.vscode/extensions.json
vendored
Normal file
|
@ -0,0 +1,10 @@
|
|||
{
|
||||
// See http://go.microsoft.com/fwlink/?LinkId=827846
|
||||
// for the documentation about the extensions.json format
|
||||
"recommendations": [
|
||||
"platformio.platformio-ide"
|
||||
],
|
||||
"unwantedRecommendations": [
|
||||
"ms-vscode.cpptools-extension-pack"
|
||||
]
|
||||
}
|
39
include/README
Normal file
39
include/README
Normal file
|
@ -0,0 +1,39 @@
|
|||
|
||||
This directory is intended for project header files.
|
||||
|
||||
A header file is a file containing C declarations and macro definitions
|
||||
to be shared between several project source files. You request the use of a
|
||||
header file in your project source file (C, C++, etc) located in `src` folder
|
||||
by including it, with the C preprocessing directive `#include'.
|
||||
|
||||
```src/main.c
|
||||
|
||||
#include "header.h"
|
||||
|
||||
int main (void)
|
||||
{
|
||||
...
|
||||
}
|
||||
```
|
||||
|
||||
Including a header file produces the same results as copying the header file
|
||||
into each source file that needs it. Such copying would be time-consuming
|
||||
and error-prone. With a header file, the related declarations appear
|
||||
in only one place. If they need to be changed, they can be changed in one
|
||||
place, and programs that include the header file will automatically use the
|
||||
new version when next recompiled. The header file eliminates the labor of
|
||||
finding and changing all the copies as well as the risk that a failure to
|
||||
find one copy will result in inconsistencies within a program.
|
||||
|
||||
In C, the usual convention is to give header files names that end with `.h'.
|
||||
It is most portable to use only letters, digits, dashes, and underscores in
|
||||
header file names, and at most one dot.
|
||||
|
||||
Read more about using header files in official GCC documentation:
|
||||
|
||||
* Include Syntax
|
||||
* Include Operation
|
||||
* Once-Only Headers
|
||||
* Computed Includes
|
||||
|
||||
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
|
46
lib/README
Normal file
46
lib/README
Normal file
|
@ -0,0 +1,46 @@
|
|||
|
||||
This directory is intended for project specific (private) libraries.
|
||||
PlatformIO will compile them to static libraries and link into executable file.
|
||||
|
||||
The source code of each library should be placed in an own separate directory
|
||||
("lib/your_library_name/[here are source files]").
|
||||
|
||||
For example, see a structure of the following two libraries `Foo` and `Bar`:
|
||||
|
||||
|--lib
|
||||
| |
|
||||
| |--Bar
|
||||
| | |--docs
|
||||
| | |--examples
|
||||
| | |--src
|
||||
| | |- Bar.c
|
||||
| | |- Bar.h
|
||||
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
|
||||
| |
|
||||
| |--Foo
|
||||
| | |- Foo.c
|
||||
| | |- Foo.h
|
||||
| |
|
||||
| |- README --> THIS FILE
|
||||
|
|
||||
|- platformio.ini
|
||||
|--src
|
||||
|- main.c
|
||||
|
||||
and a contents of `src/main.c`:
|
||||
```
|
||||
#include <Foo.h>
|
||||
#include <Bar.h>
|
||||
|
||||
int main (void)
|
||||
{
|
||||
...
|
||||
}
|
||||
|
||||
```
|
||||
|
||||
PlatformIO Library Dependency Finder will find automatically dependent
|
||||
libraries scanning project source files.
|
||||
|
||||
More information about PlatformIO Library Dependency Finder
|
||||
- https://docs.platformio.org/page/librarymanager/ldf.html
|
21
platformio.ini
Normal file
21
platformio.ini
Normal file
|
@ -0,0 +1,21 @@
|
|||
; PlatformIO Project Configuration File
|
||||
;
|
||||
; Build options: build flags, source filter
|
||||
; Upload options: custom upload port, speed and extra flags
|
||||
; Library options: dependencies, extra library storages
|
||||
; Advanced options: extra scripting
|
||||
;
|
||||
; Please visit documentation for the other options and examples
|
||||
; https://docs.platformio.org/page/projectconf.html
|
||||
|
||||
[env:upesy_wroom]
|
||||
platform = espressif32
|
||||
board = upesy_wroom
|
||||
framework = arduino
|
||||
monitor_port = /dev/ttyUSB0
|
||||
monitor_speed = 115200
|
||||
monitor_filters = time
|
||||
lib_deps =
|
||||
# The exact version
|
||||
bodmer/TFT_eSPI @ 2.5.43
|
||||
paulstoffregen/XPT2046_Touchscreen @ 0.0.0-alpha+sha.26b691b2c8
|
136
src/main.cpp
Normal file
136
src/main.cpp
Normal file
|
@ -0,0 +1,136 @@
|
|||
#include <Arduino.h>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/* Rui Santos & Sara Santos - Random Nerd Tutorials
|
||||
THIS EXAMPLE WAS TESTED WITH THE FOLLOWING HARDWARE:
|
||||
1) ESP32-2432S028R 2.8 inch 240×320 also known as the Cheap Yellow Display (CYD): https://makeradvisor.com/tools/cyd-cheap-yellow-display-esp32-2432s028r/
|
||||
SET UP INSTRUCTIONS: https://RandomNerdTutorials.com/cyd/
|
||||
2) REGULAR ESP32 Dev Board + 2.8 inch 240x320 TFT Display: https://makeradvisor.com/tools/2-8-inch-ili9341-tft-240x320/ and https://makeradvisor.com/tools/esp32-dev-board-wi-fi-bluetooth/
|
||||
SET UP INSTRUCTIONS: https://RandomNerdTutorials.com/esp32-tft/
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files.
|
||||
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
|
||||
*/
|
||||
|
||||
#include <SPI.h>
|
||||
#include <TFT_eSPI.h> // Hardware-specific library
|
||||
|
||||
/* Install the "TFT_eSPI" library by Bodmer to interface with the TFT Display - https://github.com/Bodmer/TFT_eSPI
|
||||
*** IMPORTANT: User_Setup.h available on the internet will probably NOT work with the examples available at Random Nerd Tutorials ***
|
||||
*** YOU MUST USE THE User_Setup.h FILE PROVIDED IN THE LINK BELOW IN ORDER TO USE THE EXAMPLES FROM RANDOM NERD TUTORIALS ***
|
||||
FULL INSTRUCTIONS AVAILABLE ON HOW CONFIGURE THE LIBRARY: https://RandomNerdTutorials.com/cyd/ or https://RandomNerdTutorials.com/esp32-tft/ */
|
||||
//#include
|
||||
|
||||
|
||||
// Install the "XPT2046_Touchscreen" library by Paul Stoffregen to use the Touchscreen - https://github.com/PaulStoffregen/XPT2046_Touchscreen
|
||||
// Note: this library doesn't require further configuration
|
||||
#include <XPT2046_Touchscreen.h>
|
||||
|
||||
|
||||
TFT_eSPI tft = TFT_eSPI();
|
||||
|
||||
// Touchscreen pins
|
||||
#define XPT2046_IRQ 36 // T_IRQ
|
||||
#define XPT2046_MOSI 32 // T_DIN
|
||||
#define XPT2046_MISO 39 // T_OUT
|
||||
#define XPT2046_CLK 25 // T_CLK
|
||||
#define XPT2046_CS 33 // T_CS
|
||||
|
||||
SPIClass touchscreenSPI = SPIClass(VSPI);
|
||||
XPT2046_Touchscreen touchscreen(XPT2046_CS, XPT2046_IRQ);
|
||||
|
||||
#define SCREEN_WIDTH 320
|
||||
#define SCREEN_HEIGHT 240
|
||||
#define FONT_SIZE 2
|
||||
|
||||
// Touchscreen coordinates: (x, y) and pressure (z)
|
||||
int x, y, z;
|
||||
|
||||
// Print Touchscreen info about X, Y and Pressure (Z) on the Serial Monitor
|
||||
void printTouchToSerial(int touchX, int touchY, int touchZ) {
|
||||
Serial.print("X = ");
|
||||
Serial.print(touchX);
|
||||
Serial.print(" | Y = ");
|
||||
Serial.print(touchY);
|
||||
Serial.print(" | Pressure = ");
|
||||
Serial.print(touchZ);
|
||||
Serial.println();
|
||||
}
|
||||
|
||||
// Print Touchscreen info about X, Y and Pressure (Z) on the TFT Display
|
||||
void printTouchToDisplay(int touchX, int touchY, int touchZ) {
|
||||
// Clear TFT screen
|
||||
tft.fillScreen(TFT_WHITE);
|
||||
tft.setTextColor(TFT_BLACK, TFT_WHITE);
|
||||
|
||||
int centerX = SCREEN_WIDTH / 2;
|
||||
int textY = 80;
|
||||
|
||||
String tempText = "X = " + String(touchX);
|
||||
tft.drawCentreString(tempText, centerX, textY, FONT_SIZE);
|
||||
|
||||
textY += 20;
|
||||
tempText = "Y = " + String(touchY);
|
||||
tft.drawCentreString(tempText, centerX, textY, FONT_SIZE);
|
||||
|
||||
textY += 20;
|
||||
tempText = "Pressure = " + String(touchZ);
|
||||
tft.drawCentreString(tempText, centerX, textY, FONT_SIZE);
|
||||
}
|
||||
|
||||
void setup() {
|
||||
Serial.begin(115200);
|
||||
|
||||
// Start the SPI for the touchscreen and init the touchscreen
|
||||
touchscreenSPI.begin(XPT2046_CLK, XPT2046_MISO, XPT2046_MOSI, XPT2046_CS);
|
||||
touchscreen.begin();
|
||||
// Set the Touchscreen rotation in landscape mode
|
||||
// Note: in some displays, the touchscreen might be upside down, so you might need to set the rotation to 3: touchscreen.setRotation(3);
|
||||
touchscreen.setRotation(1);
|
||||
|
||||
// Start the tft display
|
||||
tft.init();
|
||||
// Set the TFT display rotation in landscape mode
|
||||
tft.setRotation(1);
|
||||
|
||||
// Clear the screen before writing to it
|
||||
tft.fillScreen(TFT_WHITE);
|
||||
tft.setTextColor(TFT_BLACK, TFT_WHITE);
|
||||
|
||||
// Set X and Y coordinates for center of display
|
||||
int centerX = SCREEN_WIDTH / 2;
|
||||
int centerY = SCREEN_HEIGHT / 2;
|
||||
|
||||
tft.drawCentreString("Hello, world!", centerX, 30, FONT_SIZE);
|
||||
tft.drawCentreString("Touch screen to test", centerX, centerY, FONT_SIZE);
|
||||
}
|
||||
|
||||
void loop() {
|
||||
// Checks if Touchscreen was touched, and prints X, Y and Pressure (Z) info on the TFT display and Serial Monitor
|
||||
if (touchscreen.tirqTouched() && touchscreen.touched()) {
|
||||
// Get Touchscreen points
|
||||
TS_Point p = touchscreen.getPoint();
|
||||
// Calibrate Touchscreen points with map function to the correct width and height
|
||||
x = map(p.x, 200, 3700, 1, SCREEN_WIDTH);
|
||||
y = map(p.y, 240, 3800, 1, SCREEN_HEIGHT);
|
||||
z = p.z;
|
||||
|
||||
printTouchToSerial(x, y, z);
|
||||
printTouchToDisplay(x, y, z);
|
||||
|
||||
delay(100);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
11
test/README
Normal file
11
test/README
Normal file
|
@ -0,0 +1,11 @@
|
|||
|
||||
This directory is intended for PlatformIO Test Runner and project tests.
|
||||
|
||||
Unit Testing is a software testing method by which individual units of
|
||||
source code, sets of one or more MCU program modules together with associated
|
||||
control data, usage procedures, and operating procedures, are tested to
|
||||
determine whether they are fit for use. Unit testing finds problems early
|
||||
in the development cycle.
|
||||
|
||||
More information about PlatformIO Unit Testing:
|
||||
- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html
|
Loading…
Reference in New Issue
Block a user