2024-10-1100 Start
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commit
578f6d5756
5
.gitignore
vendored
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5
.gitignore
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.pio
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.vscode/.browse.c_cpp.db*
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.vscode/c_cpp_properties.json
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.vscode/launch.json
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.vscode/ipch
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10
.vscode/extensions.json
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10
.vscode/extensions.json
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{
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// See http://go.microsoft.com/fwlink/?LinkId=827846
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// for the documentation about the extensions.json format
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"recommendations": [
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"platformio.platformio-ide"
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],
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"unwantedRecommendations": [
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"ms-vscode.cpptools-extension-pack"
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]
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}
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39
include/README
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39
include/README
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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46
lib/README
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lib/README
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into executable file.
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The source code of each library should be placed in an own separate directory
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("lib/your_library_name/[here are source files]").
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For example, see a structure of the following two libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|- platformio.ini
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|--src
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|- main.c
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and a contents of `src/main.c`:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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PlatformIO Library Dependency Finder will find automatically dependent
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libraries scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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21
platformio.ini
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platformio.ini
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:upesy_wroom]
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platform = espressif32
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board = upesy_wroom
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framework = arduino
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monitor_port = /dev/ttyUSB0
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monitor_speed = 115200
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monitor_filters = time
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lib_deps =
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# The exact version
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bodmer/TFT_eSPI @ 2.5.43
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paulstoffregen/XPT2046_Touchscreen @ 0.0.0-alpha+sha.26b691b2c8
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136
src/main.cpp
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136
src/main.cpp
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#include <Arduino.h>
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/* Rui Santos & Sara Santos - Random Nerd Tutorials
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THIS EXAMPLE WAS TESTED WITH THE FOLLOWING HARDWARE:
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1) ESP32-2432S028R 2.8 inch 240×320 also known as the Cheap Yellow Display (CYD): https://makeradvisor.com/tools/cyd-cheap-yellow-display-esp32-2432s028r/
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SET UP INSTRUCTIONS: https://RandomNerdTutorials.com/cyd/
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2) REGULAR ESP32 Dev Board + 2.8 inch 240x320 TFT Display: https://makeradvisor.com/tools/2-8-inch-ili9341-tft-240x320/ and https://makeradvisor.com/tools/esp32-dev-board-wi-fi-bluetooth/
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SET UP INSTRUCTIONS: https://RandomNerdTutorials.com/esp32-tft/
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files.
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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*/
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#include <SPI.h>
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#include <TFT_eSPI.h> // Hardware-specific library
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/* Install the "TFT_eSPI" library by Bodmer to interface with the TFT Display - https://github.com/Bodmer/TFT_eSPI
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*** IMPORTANT: User_Setup.h available on the internet will probably NOT work with the examples available at Random Nerd Tutorials ***
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*** YOU MUST USE THE User_Setup.h FILE PROVIDED IN THE LINK BELOW IN ORDER TO USE THE EXAMPLES FROM RANDOM NERD TUTORIALS ***
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FULL INSTRUCTIONS AVAILABLE ON HOW CONFIGURE THE LIBRARY: https://RandomNerdTutorials.com/cyd/ or https://RandomNerdTutorials.com/esp32-tft/ */
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//#include
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// Install the "XPT2046_Touchscreen" library by Paul Stoffregen to use the Touchscreen - https://github.com/PaulStoffregen/XPT2046_Touchscreen
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// Note: this library doesn't require further configuration
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#include <XPT2046_Touchscreen.h>
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TFT_eSPI tft = TFT_eSPI();
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// Touchscreen pins
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#define XPT2046_IRQ 36 // T_IRQ
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#define XPT2046_MOSI 32 // T_DIN
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#define XPT2046_MISO 39 // T_OUT
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#define XPT2046_CLK 25 // T_CLK
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#define XPT2046_CS 33 // T_CS
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SPIClass touchscreenSPI = SPIClass(VSPI);
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XPT2046_Touchscreen touchscreen(XPT2046_CS, XPT2046_IRQ);
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#define SCREEN_WIDTH 320
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#define SCREEN_HEIGHT 240
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#define FONT_SIZE 2
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// Touchscreen coordinates: (x, y) and pressure (z)
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int x, y, z;
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// Print Touchscreen info about X, Y and Pressure (Z) on the Serial Monitor
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void printTouchToSerial(int touchX, int touchY, int touchZ) {
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Serial.print("X = ");
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Serial.print(touchX);
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Serial.print(" | Y = ");
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Serial.print(touchY);
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Serial.print(" | Pressure = ");
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Serial.print(touchZ);
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Serial.println();
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}
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// Print Touchscreen info about X, Y and Pressure (Z) on the TFT Display
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void printTouchToDisplay(int touchX, int touchY, int touchZ) {
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// Clear TFT screen
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tft.fillScreen(TFT_WHITE);
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tft.setTextColor(TFT_BLACK, TFT_WHITE);
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int centerX = SCREEN_WIDTH / 2;
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int textY = 80;
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String tempText = "X = " + String(touchX);
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tft.drawCentreString(tempText, centerX, textY, FONT_SIZE);
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textY += 20;
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tempText = "Y = " + String(touchY);
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tft.drawCentreString(tempText, centerX, textY, FONT_SIZE);
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textY += 20;
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tempText = "Pressure = " + String(touchZ);
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tft.drawCentreString(tempText, centerX, textY, FONT_SIZE);
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}
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void setup() {
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Serial.begin(115200);
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// Start the SPI for the touchscreen and init the touchscreen
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touchscreenSPI.begin(XPT2046_CLK, XPT2046_MISO, XPT2046_MOSI, XPT2046_CS);
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touchscreen.begin();
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// Set the Touchscreen rotation in landscape mode
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// Note: in some displays, the touchscreen might be upside down, so you might need to set the rotation to 3: touchscreen.setRotation(3);
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touchscreen.setRotation(1);
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// Start the tft display
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tft.init();
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// Set the TFT display rotation in landscape mode
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tft.setRotation(1);
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// Clear the screen before writing to it
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tft.fillScreen(TFT_WHITE);
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tft.setTextColor(TFT_BLACK, TFT_WHITE);
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// Set X and Y coordinates for center of display
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int centerX = SCREEN_WIDTH / 2;
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int centerY = SCREEN_HEIGHT / 2;
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tft.drawCentreString("Hello, world!", centerX, 30, FONT_SIZE);
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tft.drawCentreString("Touch screen to test", centerX, centerY, FONT_SIZE);
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}
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void loop() {
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// Checks if Touchscreen was touched, and prints X, Y and Pressure (Z) info on the TFT display and Serial Monitor
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if (touchscreen.tirqTouched() && touchscreen.touched()) {
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// Get Touchscreen points
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TS_Point p = touchscreen.getPoint();
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// Calibrate Touchscreen points with map function to the correct width and height
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x = map(p.x, 200, 3700, 1, SCREEN_WIDTH);
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y = map(p.y, 240, 3800, 1, SCREEN_HEIGHT);
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z = p.z;
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printTouchToSerial(x, y, z);
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printTouchToDisplay(x, y, z);
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delay(100);
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}
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}
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11
test/README
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11
test/README
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This directory is intended for PlatformIO Test Runner and project tests.
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Unit Testing is a software testing method by which individual units of
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source code, sets of one or more MCU program modules together with associated
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control data, usage procedures, and operating procedures, are tested to
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determine whether they are fit for use. Unit testing finds problems early
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in the development cycle.
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More information about PlatformIO Unit Testing:
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- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html
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