2024-09-14
This commit is contained in:
commit
e92dcc7e57
5
.gitignore
vendored
Normal file
5
.gitignore
vendored
Normal file
|
@ -0,0 +1,5 @@
|
|||
.pio
|
||||
.vscode/.browse.c_cpp.db*
|
||||
.vscode/c_cpp_properties.json
|
||||
.vscode/launch.json
|
||||
.vscode/ipch
|
10
.vscode/extensions.json
vendored
Normal file
10
.vscode/extensions.json
vendored
Normal file
|
@ -0,0 +1,10 @@
|
|||
{
|
||||
// See http://go.microsoft.com/fwlink/?LinkId=827846
|
||||
// for the documentation about the extensions.json format
|
||||
"recommendations": [
|
||||
"platformio.platformio-ide"
|
||||
],
|
||||
"unwantedRecommendations": [
|
||||
"ms-vscode.cpptools-extension-pack"
|
||||
]
|
||||
}
|
39
include/README
Normal file
39
include/README
Normal file
|
@ -0,0 +1,39 @@
|
|||
|
||||
This directory is intended for project header files.
|
||||
|
||||
A header file is a file containing C declarations and macro definitions
|
||||
to be shared between several project source files. You request the use of a
|
||||
header file in your project source file (C, C++, etc) located in `src` folder
|
||||
by including it, with the C preprocessing directive `#include'.
|
||||
|
||||
```src/main.c
|
||||
|
||||
#include "header.h"
|
||||
|
||||
int main (void)
|
||||
{
|
||||
...
|
||||
}
|
||||
```
|
||||
|
||||
Including a header file produces the same results as copying the header file
|
||||
into each source file that needs it. Such copying would be time-consuming
|
||||
and error-prone. With a header file, the related declarations appear
|
||||
in only one place. If they need to be changed, they can be changed in one
|
||||
place, and programs that include the header file will automatically use the
|
||||
new version when next recompiled. The header file eliminates the labor of
|
||||
finding and changing all the copies as well as the risk that a failure to
|
||||
find one copy will result in inconsistencies within a program.
|
||||
|
||||
In C, the usual convention is to give header files names that end with `.h'.
|
||||
It is most portable to use only letters, digits, dashes, and underscores in
|
||||
header file names, and at most one dot.
|
||||
|
||||
Read more about using header files in official GCC documentation:
|
||||
|
||||
* Include Syntax
|
||||
* Include Operation
|
||||
* Once-Only Headers
|
||||
* Computed Includes
|
||||
|
||||
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
|
46
lib/README
Normal file
46
lib/README
Normal file
|
@ -0,0 +1,46 @@
|
|||
|
||||
This directory is intended for project specific (private) libraries.
|
||||
PlatformIO will compile them to static libraries and link into executable file.
|
||||
|
||||
The source code of each library should be placed in an own separate directory
|
||||
("lib/your_library_name/[here are source files]").
|
||||
|
||||
For example, see a structure of the following two libraries `Foo` and `Bar`:
|
||||
|
||||
|--lib
|
||||
| |
|
||||
| |--Bar
|
||||
| | |--docs
|
||||
| | |--examples
|
||||
| | |--src
|
||||
| | |- Bar.c
|
||||
| | |- Bar.h
|
||||
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
|
||||
| |
|
||||
| |--Foo
|
||||
| | |- Foo.c
|
||||
| | |- Foo.h
|
||||
| |
|
||||
| |- README --> THIS FILE
|
||||
|
|
||||
|- platformio.ini
|
||||
|--src
|
||||
|- main.c
|
||||
|
||||
and a contents of `src/main.c`:
|
||||
```
|
||||
#include <Foo.h>
|
||||
#include <Bar.h>
|
||||
|
||||
int main (void)
|
||||
{
|
||||
...
|
||||
}
|
||||
|
||||
```
|
||||
|
||||
PlatformIO Library Dependency Finder will find automatically dependent
|
||||
libraries scanning project source files.
|
||||
|
||||
More information about PlatformIO Library Dependency Finder
|
||||
- https://docs.platformio.org/page/librarymanager/ldf.html
|
20
platformio.ini
Normal file
20
platformio.ini
Normal file
|
@ -0,0 +1,20 @@
|
|||
; PlatformIO Project Configuration File
|
||||
;
|
||||
; Build options: build flags, source filter
|
||||
; Upload options: custom upload port, speed and extra flags
|
||||
; Library options: dependencies, extra library storages
|
||||
; Advanced options: extra scripting
|
||||
;
|
||||
; Please visit documentation for the other options and examples
|
||||
; https://docs.platformio.org/page/projectconf.html
|
||||
|
||||
[env:lolin32]
|
||||
platform = espressif32
|
||||
board = lolin32
|
||||
framework = arduino
|
||||
upload_port = /dev/ttyUSB0
|
||||
monitor_port = /dev/ttyUSB0
|
||||
monitor_speed = 115200
|
||||
monitor_filters = time;
|
||||
lib_deps =
|
||||
knolleary/PubSubClient @ 2.8
|
79
src/main.cpp
Normal file
79
src/main.cpp
Normal file
|
@ -0,0 +1,79 @@
|
|||
#include <Arduino.h>
|
||||
|
||||
/*
|
||||
ibeacon oder Beliebiger BLE Gerät Präsenz Überwachung mit Relais Anwesenheitserkennung
|
||||
|
||||
Michael Dworkin http://esp32-server.de/
|
||||
Based on Neil Kolban example for IDF: https://github.com/nkolban/esp32-snippets/blob/master/cpp_utils/tests/BLE%20Tests/SampleScan.cpp
|
||||
Ported to Arduino ESP32 by Evandro Copercini
|
||||
*/
|
||||
#include <BLEDevice.h>
|
||||
#include <BLEUtils.h>
|
||||
#include <BLEScan.h>
|
||||
#include <BLEAdvertisedDevice.h>
|
||||
#include <BLEAddress.h>
|
||||
#include <Ticker.h>
|
||||
#include <PubSubClient.h>
|
||||
|
||||
String Adresse = "CF:D7:AB:1F:24:2C"; // Bluetooth Adresse die zu Anwesenheitserkennung überwacht wird
|
||||
const int RelaisPin = 22; // Pin an dem Relais hängt
|
||||
int Verzoegerung = 15; // Auschaltverzögerung wenn das Signal von BLE ibeacon fehlt
|
||||
|
||||
int VerzoegerungZaeler = 0;
|
||||
Ticker Tic;
|
||||
static BLEAddress *pServerAddress;
|
||||
BLEScan* pBLEScan ;
|
||||
int scanTime = 30; //In seconds
|
||||
|
||||
|
||||
class MyAdvertisedDeviceCallbacks: public BLEAdvertisedDeviceCallbacks
|
||||
{
|
||||
void onResult(BLEAdvertisedDevice advertisedDevice) // passiert wenn BLE Device ( beacon ) gefunden wurde
|
||||
{
|
||||
Serial.print(advertisedDevice.getAddress().toString().c_str()); // ibeacon Adresse anzeigen
|
||||
if (advertisedDevice.getAddress().equals(*pServerAddress)) // ibeacon Adresse Vergleichen
|
||||
{
|
||||
Serial.print(" Ueberwachte Adresse"); // wenn überwache Adresse gefunden wurde
|
||||
if (advertisedDevice.haveName()) {
|
||||
Serial.print(" Device name: ");
|
||||
Serial.print(advertisedDevice.getName().c_str());
|
||||
}
|
||||
Serial.print(" RSSI: ");
|
||||
Serial.print(advertisedDevice.getRSSI());
|
||||
Serial.print(" dB ");
|
||||
Serial.print(advertisedDevice.getTXPower());
|
||||
Serial.print(" ");
|
||||
digitalWrite (RelaisPin, LOW); // Relais Einschalten
|
||||
VerzoegerungZaeler = 0; // Ausschaltverzögerung zurücksetzen
|
||||
advertisedDevice.getScan()->stop(); // Scanvorgang beenden
|
||||
} // Found our server
|
||||
Serial.println("");
|
||||
}
|
||||
};
|
||||
|
||||
void SekundenTic() // Wird jede Sekunde ausgefüert
|
||||
{
|
||||
VerzoegerungZaeler++; // Sekundenzähler
|
||||
if (VerzoegerungZaeler >= Verzoegerung) digitalWrite (RelaisPin, HIGH); // Wenn Verzögerungszeit erreicht wurde Auschalten
|
||||
}
|
||||
|
||||
void setup()
|
||||
{
|
||||
pinMode (RelaisPin, OUTPUT);
|
||||
digitalWrite (RelaisPin, HIGH);
|
||||
Serial.begin(115200);
|
||||
Serial.println("");
|
||||
Serial.println("Starte BLE Scanner");
|
||||
pServerAddress = new BLEAddress(Adresse.c_str());
|
||||
BLEDevice::init("");
|
||||
pBLEScan = BLEDevice::getScan(); //create new scan
|
||||
pBLEScan->setAdvertisedDeviceCallbacks(new MyAdvertisedDeviceCallbacks());
|
||||
pBLEScan->setActiveScan(true); //active scan uses more power, but get results faster
|
||||
Tic.attach( 1,SekundenTic);
|
||||
}
|
||||
|
||||
void loop()
|
||||
{
|
||||
pBLEScan->start(scanTime);
|
||||
delay(2000); // Alle 2s nach ibeacon scannen
|
||||
}
|
11
test/README
Normal file
11
test/README
Normal file
|
@ -0,0 +1,11 @@
|
|||
|
||||
This directory is intended for PlatformIO Test Runner and project tests.
|
||||
|
||||
Unit Testing is a software testing method by which individual units of
|
||||
source code, sets of one or more MCU program modules together with associated
|
||||
control data, usage procedures, and operating procedures, are tested to
|
||||
determine whether they are fit for use. Unit testing finds problems early
|
||||
in the development cycle.
|
||||
|
||||
More information about PlatformIO Unit Testing:
|
||||
- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html
|
Loading…
Reference in New Issue
Block a user