2024-09-14
This commit is contained in:
commit
e92dcc7e57
5
.gitignore
vendored
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5
.gitignore
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.pio
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.vscode/.browse.c_cpp.db*
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.vscode/c_cpp_properties.json
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.vscode/launch.json
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.vscode/ipch
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10
.vscode/extensions.json
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10
.vscode/extensions.json
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{
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// See http://go.microsoft.com/fwlink/?LinkId=827846
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// for the documentation about the extensions.json format
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"recommendations": [
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"platformio.platformio-ide"
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],
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"unwantedRecommendations": [
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"ms-vscode.cpptools-extension-pack"
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]
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}
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39
include/README
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39
include/README
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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46
lib/README
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46
lib/README
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into executable file.
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The source code of each library should be placed in an own separate directory
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("lib/your_library_name/[here are source files]").
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For example, see a structure of the following two libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|- platformio.ini
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|--src
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|- main.c
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and a contents of `src/main.c`:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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PlatformIO Library Dependency Finder will find automatically dependent
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libraries scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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20
platformio.ini
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20
platformio.ini
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:lolin32]
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platform = espressif32
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board = lolin32
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framework = arduino
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upload_port = /dev/ttyUSB0
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monitor_port = /dev/ttyUSB0
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monitor_speed = 115200
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monitor_filters = time;
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lib_deps =
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knolleary/PubSubClient @ 2.8
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79
src/main.cpp
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79
src/main.cpp
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#include <Arduino.h>
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/*
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ibeacon oder Beliebiger BLE Gerät Präsenz Überwachung mit Relais Anwesenheitserkennung
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Michael Dworkin http://esp32-server.de/
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Based on Neil Kolban example for IDF: https://github.com/nkolban/esp32-snippets/blob/master/cpp_utils/tests/BLE%20Tests/SampleScan.cpp
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Ported to Arduino ESP32 by Evandro Copercini
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*/
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#include <BLEDevice.h>
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#include <BLEUtils.h>
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#include <BLEScan.h>
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#include <BLEAdvertisedDevice.h>
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#include <BLEAddress.h>
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#include <Ticker.h>
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#include <PubSubClient.h>
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String Adresse = "CF:D7:AB:1F:24:2C"; // Bluetooth Adresse die zu Anwesenheitserkennung überwacht wird
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const int RelaisPin = 22; // Pin an dem Relais hängt
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int Verzoegerung = 15; // Auschaltverzögerung wenn das Signal von BLE ibeacon fehlt
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int VerzoegerungZaeler = 0;
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Ticker Tic;
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static BLEAddress *pServerAddress;
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BLEScan* pBLEScan ;
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int scanTime = 30; //In seconds
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class MyAdvertisedDeviceCallbacks: public BLEAdvertisedDeviceCallbacks
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{
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void onResult(BLEAdvertisedDevice advertisedDevice) // passiert wenn BLE Device ( beacon ) gefunden wurde
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{
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Serial.print(advertisedDevice.getAddress().toString().c_str()); // ibeacon Adresse anzeigen
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if (advertisedDevice.getAddress().equals(*pServerAddress)) // ibeacon Adresse Vergleichen
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{
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Serial.print(" Ueberwachte Adresse"); // wenn überwache Adresse gefunden wurde
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if (advertisedDevice.haveName()) {
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Serial.print(" Device name: ");
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Serial.print(advertisedDevice.getName().c_str());
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}
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Serial.print(" RSSI: ");
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Serial.print(advertisedDevice.getRSSI());
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Serial.print(" dB ");
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Serial.print(advertisedDevice.getTXPower());
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Serial.print(" ");
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digitalWrite (RelaisPin, LOW); // Relais Einschalten
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VerzoegerungZaeler = 0; // Ausschaltverzögerung zurücksetzen
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advertisedDevice.getScan()->stop(); // Scanvorgang beenden
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} // Found our server
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Serial.println("");
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}
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};
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void SekundenTic() // Wird jede Sekunde ausgefüert
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{
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VerzoegerungZaeler++; // Sekundenzähler
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if (VerzoegerungZaeler >= Verzoegerung) digitalWrite (RelaisPin, HIGH); // Wenn Verzögerungszeit erreicht wurde Auschalten
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}
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void setup()
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{
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pinMode (RelaisPin, OUTPUT);
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digitalWrite (RelaisPin, HIGH);
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Serial.begin(115200);
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Serial.println("");
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Serial.println("Starte BLE Scanner");
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pServerAddress = new BLEAddress(Adresse.c_str());
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BLEDevice::init("");
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pBLEScan = BLEDevice::getScan(); //create new scan
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pBLEScan->setAdvertisedDeviceCallbacks(new MyAdvertisedDeviceCallbacks());
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pBLEScan->setActiveScan(true); //active scan uses more power, but get results faster
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Tic.attach( 1,SekundenTic);
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}
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void loop()
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{
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pBLEScan->start(scanTime);
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delay(2000); // Alle 2s nach ibeacon scannen
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}
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11
test/README
Normal file
11
test/README
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@ -0,0 +1,11 @@
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This directory is intended for PlatformIO Test Runner and project tests.
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Unit Testing is a software testing method by which individual units of
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source code, sets of one or more MCU program modules together with associated
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control data, usage procedures, and operating procedures, are tested to
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determine whether they are fit for use. Unit testing finds problems early
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in the development cycle.
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More information about PlatformIO Unit Testing:
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- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html
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