2024-09-14

This commit is contained in:
hans-jurgen 2024-09-14 11:31:27 +02:00
commit e92dcc7e57
7 changed files with 210 additions and 0 deletions

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.pio
.vscode/.browse.c_cpp.db*
.vscode/c_cpp_properties.json
.vscode/launch.json
.vscode/ipch

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{
// See http://go.microsoft.com/fwlink/?LinkId=827846
// for the documentation about the extensions.json format
"recommendations": [
"platformio.platformio-ide"
],
"unwantedRecommendations": [
"ms-vscode.cpptools-extension-pack"
]
}

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This directory is intended for project header files.
A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.
```src/main.c
#include "header.h"
int main (void)
{
...
}
```
Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.
In C, the usual convention is to give header files names that end with `.h'.
It is most portable to use only letters, digits, dashes, and underscores in
header file names, and at most one dot.
Read more about using header files in official GCC documentation:
* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html

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This directory is intended for project specific (private) libraries.
PlatformIO will compile them to static libraries and link into executable file.
The source code of each library should be placed in an own separate directory
("lib/your_library_name/[here are source files]").
For example, see a structure of the following two libraries `Foo` and `Bar`:
|--lib
| |
| |--Bar
| | |--docs
| | |--examples
| | |--src
| | |- Bar.c
| | |- Bar.h
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
| |
| |--Foo
| | |- Foo.c
| | |- Foo.h
| |
| |- README --> THIS FILE
|
|- platformio.ini
|--src
|- main.c
and a contents of `src/main.c`:
```
#include <Foo.h>
#include <Bar.h>
int main (void)
{
...
}
```
PlatformIO Library Dependency Finder will find automatically dependent
libraries scanning project source files.
More information about PlatformIO Library Dependency Finder
- https://docs.platformio.org/page/librarymanager/ldf.html

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; PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html
[env:lolin32]
platform = espressif32
board = lolin32
framework = arduino
upload_port = /dev/ttyUSB0
monitor_port = /dev/ttyUSB0
monitor_speed = 115200
monitor_filters = time;
lib_deps =
knolleary/PubSubClient @ 2.8

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#include <Arduino.h>
/*
ibeacon oder Beliebiger BLE Gerät Präsenz Überwachung mit Relais Anwesenheitserkennung
Michael Dworkin http://esp32-server.de/
Based on Neil Kolban example for IDF: https://github.com/nkolban/esp32-snippets/blob/master/cpp_utils/tests/BLE%20Tests/SampleScan.cpp
Ported to Arduino ESP32 by Evandro Copercini
*/
#include <BLEDevice.h>
#include <BLEUtils.h>
#include <BLEScan.h>
#include <BLEAdvertisedDevice.h>
#include <BLEAddress.h>
#include <Ticker.h>
#include <PubSubClient.h>
String Adresse = "CF:D7:AB:1F:24:2C"; // Bluetooth Adresse die zu Anwesenheitserkennung überwacht wird
const int RelaisPin = 22; // Pin an dem Relais hängt
int Verzoegerung = 15; // Auschaltverzögerung wenn das Signal von BLE ibeacon fehlt
int VerzoegerungZaeler = 0;
Ticker Tic;
static BLEAddress *pServerAddress;
BLEScan* pBLEScan ;
int scanTime = 30; //In seconds
class MyAdvertisedDeviceCallbacks: public BLEAdvertisedDeviceCallbacks
{
void onResult(BLEAdvertisedDevice advertisedDevice) // passiert wenn BLE Device ( beacon ) gefunden wurde
{
Serial.print(advertisedDevice.getAddress().toString().c_str()); // ibeacon Adresse anzeigen
if (advertisedDevice.getAddress().equals(*pServerAddress)) // ibeacon Adresse Vergleichen
{
Serial.print(" Ueberwachte Adresse"); // wenn überwache Adresse gefunden wurde
if (advertisedDevice.haveName()) {
Serial.print(" Device name: ");
Serial.print(advertisedDevice.getName().c_str());
}
Serial.print(" RSSI: ");
Serial.print(advertisedDevice.getRSSI());
Serial.print(" dB ");
Serial.print(advertisedDevice.getTXPower());
Serial.print(" ");
digitalWrite (RelaisPin, LOW); // Relais Einschalten
VerzoegerungZaeler = 0; // Ausschaltverzögerung zurücksetzen
advertisedDevice.getScan()->stop(); // Scanvorgang beenden
} // Found our server
Serial.println("");
}
};
void SekundenTic() // Wird jede Sekunde ausgefüert
{
VerzoegerungZaeler++; // Sekundenzähler
if (VerzoegerungZaeler >= Verzoegerung) digitalWrite (RelaisPin, HIGH); // Wenn Verzögerungszeit erreicht wurde Auschalten
}
void setup()
{
pinMode (RelaisPin, OUTPUT);
digitalWrite (RelaisPin, HIGH);
Serial.begin(115200);
Serial.println("");
Serial.println("Starte BLE Scanner");
pServerAddress = new BLEAddress(Adresse.c_str());
BLEDevice::init("");
pBLEScan = BLEDevice::getScan(); //create new scan
pBLEScan->setAdvertisedDeviceCallbacks(new MyAdvertisedDeviceCallbacks());
pBLEScan->setActiveScan(true); //active scan uses more power, but get results faster
Tic.attach( 1,SekundenTic);
}
void loop()
{
pBLEScan->start(scanTime);
delay(2000); // Alle 2s nach ibeacon scannen
}

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This directory is intended for PlatformIO Test Runner and project tests.
Unit Testing is a software testing method by which individual units of
source code, sets of one or more MCU program modules together with associated
control data, usage procedures, and operating procedures, are tested to
determine whether they are fit for use. Unit testing finds problems early
in the development cycle.
More information about PlatformIO Unit Testing:
- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html